That's what happens when you nerf every single thing but the ninja value that made it OP in the first place
Sneaky
I demand brit sniper perfect accuracy back.
Thread: Team games gameplay in worst state since launch30 Oct 2015, 03:57 AM
Sneaky I demand brit sniper perfect accuracy back. In: COH2 Gameplay |
Thread: Team games gameplay in worst state since launch30 Oct 2015, 03:21 AM
Isg is the same op BS, only difference players now need to a-move it to enable auto-facing. GG no RE. In: COH2 Gameplay |
Thread: Vet threshold; AVRE 45 KIA + panther and no vet 329 Oct 2015, 14:00 PM
Panthers will have harder time getting vet if they are fighting 100-150 fuel tanks then if you've used it against 180+ fuel ones. Thanks for formulas, hoverer it still problem of large hp pool on top of low cost of churchills. If you want to vet quickly on churchills, simply use StuGs or JP4 as panther will not be most effective in both, getting vet or even being a reliable counter as its designed to fight high armor targets, not high hp ones. Only panther i use with OKW is cp, however jp4 and cp for mark target spam have one of the best AT synergies in the game. Still, they take too much time vetting on churchills. Its just wrong. In: COH2 Gameplay |
Thread: Vet threshold; AVRE 45 KIA + panther and no vet 329 Oct 2015, 13:28 PM
I would say all vet should be based on damage dealt (or, better, have damage dealt prevalent factor in vet formulas), not cost of vehicle other vehicle shotting at. I hate to deal fuckton of damage to churchills with axis tanks to barely get 1/3 of vet lvl coz churchills cost so little and have so much hp. In: COH2 Gameplay |
Thread: Relic Stream - October 2828 Oct 2015, 19:17 PM
So Company of Allies continues. In: COH2 Gameplay |
Thread: Relic Stream - October 2828 Oct 2015, 19:10 PM
If hetzer is bad than this commander is useless. In: COH2 Gameplay |
Thread: Team games gameplay in worst state since launch28 Oct 2015, 15:52 PM
Brits basically only have one strategy: rush centaur. Bad brits sure do. Good brits can do heavy infantry with at gun walls into croc or anvil sappers and churchill spam, best builds when they behind. Also yay necroposting and incoming tomorrow patch, still some problems remain. One day... In: COH2 Gameplay |
Thread: Remove Allied Grenade tech costs27 Oct 2015, 01:34 AM
Yeah, and remove axis from the game. Dem fanbois. In: COH2 Balance |
Thread: Optimization patch for the love of RNG gods27 Oct 2015, 00:47 AM
Freezes, bugsplats, input delay. Thats worse than RNG. In: COH2 Gameplay |
Thread: The MG42 hmg the best hmg?26 Oct 2015, 22:57 PM
Vickers have NO suppression. That means 1 volks squad can crawl into vet 3 Vickers and dislodge it with flame nade. HMG42 have insane accuracy, allowing it to wipe retreating squads with ease. HMG42 have incendiary rounds, which grantees HMG42 in a building to win 1v1 vs vickers in a building or 1v2 maxims in buildings as well as making it good counter to light vehicles. HMG42 magically teleports to a next guy on retreat, thus it successfully escapes in situations where other HMGs would be dead. Thanks to its damage, it vets in no time. Enough? |