KT needs slight vet buffs, thats all.
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Thread: King Tiger 10 Nov 2015, 00:18 AM
In: Lobby |
Thread: Aura units don´t belong to this game.9 Nov 2015, 12:17 PM
Cool design, i like them and strategic depth they provide. Game shouldn't be about building tigers every game. In: COH2 Gameplay |
Thread: 4v4 can't be balanced, they said9 Nov 2015, 05:51 AM
Only thing which makes it seems balanced is terrible MM, thats all. In: COH2 Gameplay |
Thread: some words on Allies being OP to Axis players.8 Nov 2015, 04:21 AM
It was possibly to carry random 4v4s even in darkest days of USF with para browning blobs or rifleblobs straight into e8 blobs, depending on map and starting position. USf had small windows of very powerful infantry complemented with shock units to completely turn the game around, destroying your opponents, provided you are better than them. Axis nowadays have nothing of this. Weaker earlygame, weaker midgame, weaker lategame, no shock units or other tools to influence game at all. Vet 5 UPGRADED obers lose to DEFAULT vet3 IS under command tank aura from yellow to no cover bonuses at all. GGWP. In: COH2 Balance |
Thread: Unofficial OKW Redesign Thread7 Nov 2015, 22:15 PM
Not as much as people here (or majority of them) want to. As for changes, i would be very conservative. HUGE buffs to vet, some units adjustments, possible upkeep increase to make blobbing not so attractive and fuel costs changes for some vehicles there and there. Maybe 5th man for their elite infantry as one of vet bonuses, which would eliminate OKW weakness to lose vetted units in one shot to RNG BS and also increase bleed to further prevent blobbing. In: COH2 Gameplay |
Thread: Unofficial OKW Redesign Thread7 Nov 2015, 22:00 PM
Lol if Relic take anything from there seriously OKW would be ruined forever. Stop this nonsense. In: COH2 Gameplay |
Thread: Firefly reload time and turret traverse4 Nov 2015, 23:45 PM
Jacksons are raped by jp4. Firefly instantly kills jp4 with normal attack + rockets. ??? FF role is not to fight tanks in prolonged fights. Relic actually did a very good job making FF very good niche unit instead of copy-pasting it into another long range low survivability TD with different model and slightly different stats. In: COH2 Balance |
Thread: Allies4 Nov 2015, 03:38 AM
In: Lobby |
Thread: Close 4v4? Not even once.4 Nov 2015, 03:30 AM
How to play like pudding with most retarded builds ever and win it anyway with most damage done. Afterall, who needs balance? In: Replays |
Thread: T-34 accuracy4 Nov 2015, 01:33 AM
t34 can crush and ram, thats all. In: COH2 Balance |
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