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Thread: SoE vs[TATUŚ] G.dot + Co. Top Game30 Nov 2015, 08:43 AM
In: Replays |
Thread: British mortar30 Nov 2015, 05:09 AM
Idk about 1v1 nuances, but in all team game modes wehr can just rush flame ht, which annihilates rushed pits (and rushed pits mean no at gun or sniper) and okw can easily outspam them with isgs. In: COH2 Balance |
Thread: British mortar30 Nov 2015, 04:01 AM
One of the most worthless units in the game. When enemy builds it, you should be happy he wasted 400mp. In: COH2 Balance |
Thread: Major Antenna Visible in Fog of War28 Nov 2015, 22:28 PM
I'm 75% sure it only appears in fog if you've seen it already. this. In: COH2 Bugs |
Thread: Should Churchills get their 280armor back after price nerf?28 Nov 2015, 21:46 PM
No, it health should be nerfed further to 1280 and cost decreased to compensate. In: COH2 Gameplay |
Thread: Croc price increase too much?28 Nov 2015, 14:27 PM
Now with this nerf on top of huge brits nerf list i am seriously worried. Nevertheless, croc is too good at wiping squads, bigger cost only means wiping squads for higher price. I think it should use main gun AoE decrease, not price increase, it already cost 700mp, which is huge, doubly so for UKF. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 09:54 AM
Well, he is quite right for your last comment. Speaking of blob or turtuling about someone who play with ATG/Mortar/HMG to support its mainline troops is bullshit. What he wrote is total BS. He complaining about werfer killing support weapons, which is werfers job. Yeah, shocking truth is that super expensive and fragile rocket artillery which fires barrage once a minute and have loud firing sound should be better than a regular mortar at killing things. On top of that werfer is not magical godlike unit which appears from nowhere. If wehr player have werfer its his FAULT allowing him to rush werfer and again his FAULT not punishing him with tanks as soon as he saw his rushed werfer. If we speaking of extremely late game, its, surprise-surprise, his FAULT of dragging game for so long and again his FAULT of not having equal answer in form of kat/stronger tank force. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 07:21 AM
Strong arguments, dude. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 07:02 AM
This is nonsense. If i use con-blob I may to react: mass retreat or even rush forward with Hoorah. And you will be killed either way if you dont play against idiots who cant predict your reaction. PanzerWerfer and Stuka zu Fuß destroy the whole idea of the combined forces. They destroy idea of turtling without tanks, thats all. How should I respond when german missile launchers beat on my MG, ATG and mortars? Build tanks. Dont blob. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]26 Nov 2015, 19:29 PM
You your definition of "barely" is slightly underpowered. It depends on how you use them. Both of them pretty bad on max distance, kat probably have advantage there. On close range werfer outperforms kat by far, but it also squishy and can die to anything there, and you need control over territory to drive it into fire position safely. Werfer may need MINOR nerfs, or, maybe nerf in exchange for cost reduction, otherwise only problem i see with werfer is potential to one-shot houses, instantly killing garrisoned squads. In: COH2 Balance |
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