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Post History of Jadame!
Thread: Sturmpioneer Repair Speed?3 Dec 2015, 22:27 PM
Plz hotfix, its very annoying bug. In: COH2 Bugs |
Thread: Sturmpio repair speed3 Dec 2015, 14:29 PM
As long as heavy sappers have their op repair speed, spios should be the same. In: COH2 Balance |
Thread: Brit Artillery Cover Random Crits3 Dec 2015, 05:53 AM
Its 33% chance to cause engine damage with every hit if i recall correctly. Relic needs to reduce size of area in which this ability hits, decrease cost and massively increase cd. In: COH2 Balance |
Thread: OKW Vet 5 justified (December Update)?2 Dec 2015, 16:57 PM
The quote on volks literally says cannon-fodder, isn't that their intended role? It could be their indented role if OKW actually had elite infantry which not get gardened by RNG. Also are you saying Allied vet is straight better, because almost every Soviet vehicle would like to have a quick word, just as an example. Insane kat scatter reduction from scatter bonus and range increase? Rapid firing su85? Ofc, most of them are bad, but, you know, soviets not exactly vet-empathized faction. Jadame are you gonna argue that sprint and cancer nades are bad vet abilities ? As only bonuses from entire vet levels they are unsatisfying, to say at least. Same thing with commandos without combat vet. In: COH2 Balance |
Thread: OKW Vet 5 justified (December Update)?2 Dec 2015, 15:00 PM
Wait...this is simply not true. At release vet 0 Obers were insane, they even had bonuses against retreating units. At release everything were insane, lieutenant with unnerfed thompson in unnerfed wc51 most of them all. I were speaking about nerf in a patch where obers got 25% DPS reduction on top of need to purchase lmgs after 6 mounts of OKW dominance. And volks lose every engagement one on one against allied infantry (idk how it would be in upcoming patch tho), which makes them bad outside of hardcore blobbing. Then upgrades come into play and volks start losing two against one and becoming nothing but cannon folder (which have it uses still, but at that point they can engage only engineers... and enemy tanks, lol). Plus you comparison excludes most blatant examples like Pershing -50% reload at vet 3 compared to awful kt vet levels or 2 levels of obers vet (1 and 5) which does absolutely nothing but unlocks abilities and one level of vet which reduces damage via suppression (i am not saying suppression is bad, but sometimes you want to kill enemy squads instead of suppressing them). Those levels are basically itching on the cake, which is nice additions to 3 levels of useful vet, but totally not worth entire vet levels. I can also argue on quickest vet, in my book nothing vets quicker than starting inf with rushed weapon upgrades aka tommies, grens and rifles. So, most of OKW vet 5 is nothing special and some of it is really bad. And now we come to the ugliest part of op vet like jp4 (on top of possibility to spam predator recloak on vet 5 to have this stupid 2.5x damage bonus with every shot), which should be nerfed without question. I am sure there would be more op examples to come since changes were huge, but none of them cant be solved with some numbers adjustments. In: COH2 Balance |
Thread: OKW Vet 5 justified (December Update)?2 Dec 2015, 12:49 PM
Obers were nerfed, because vet0 obers were too good Vet 0 obers were always trash until they fought team weapons. Obers start to shine from vet 2 where they get insane +40% accuracy bonus. In: COH2 Balance |
Thread: OKW Vet 5 justified (December Update)?2 Dec 2015, 11:34 AM
If Relic ever bring axis infantry vet in line of allied infantry vet, forum would be drowned in allied tears for months. There is only two OKW units which can semi-reliably reach hight vet levels which actually give them huge influence over the game (STG obers and jp4), meanwhile most vet5 units is far worse than allied vet3 and lose to them in every circumstances imaginable. In: COH2 Balance |
Thread: SoE vs[TATUŚ] G.dot + Co. Top Game2 Dec 2015, 05:48 AM
Thats why you have op vision of pyrotechnic sections and snipers. In: Replays |
Thread: Does the Katy need any buff or tier changes? 30 Nov 2015, 17:03 PM
Increase fire speed to reduce delay between salvos and give it suppression. In: COH2 Balance |
Thread: SoE vs[TATUŚ] G.dot + Co. Top Game30 Nov 2015, 16:04 PM
allies are hopeless without proper indirect fire against axis current sim city style Coz tactical support arty is so hard to use. In: Replays |
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