Sapper free anti-cover demo kills wire as well as forced at-gun fire. Enjoy.
Nevertheless, semo landbridges were always lamely abusive with destroyed truck wrecks, wiring and ghost sandbagging, its just bad design for everyone, not brits only.
Profile of Jadame!
Post History of Jadame!
Thread: Brits can't 'cut' or crush OKW barbed wire until T2. 1 Jan 2016, 20:51 PM
In: COH2 Gameplay |
Thread: This **** MM1 Jan 2016, 18:36 PM
In: COH2 Gameplay |
Thread: This **** MM1 Jan 2016, 18:34 PM
MM is just fully retarded. Also, axis are op in 4v4, thus many bad players playing wayyyyyy above their rank. In: COH2 Gameplay |
Thread: Barbed Wire31 Dec 2015, 02:52 AM
What exactly is Ghost wire? incomplete wire which still blocks infantry but takes split seconds to build (or should i say cancel to build?), you can circle-cover entire resource point with that before finishing initial cap. In: COH2 Balance |
Thread: Myths 1: "Realism VS Balance"30 Dec 2015, 22:29 PM
So we lost, because Hitler was a terrible axis fanboy, had bad teammates and couldn't counter the T-34 spam and USF blob? Don't forget tunnel vision, terrible over-confidence and inability to use some of most OP commanders ever properly. In: Scrap Yard |
Thread: Stuka Dive Bomb in base30 Dec 2015, 21:20 PM
Its problem with ability, not design. Infantry should not be immune to abilities just because they in base sector, it bad design which limits strategic possibilities. However, some abilities are too cheap for how efficient they are and on top of that too easy to use, V-1 coh1 rocket disguised as stuka dive bomb with recent AoE buff is bright example of such ability. Easiest solution? Shared cd for recon plane/stuka dive bomb and recon plane/il2 bomb drop will prevent 2-click mass retreat wipes. In: COH2 Gameplay |
Thread: Counter to KT's?30 Dec 2015, 19:18 PM
You're joking right. Piat blob is not, stop trolling the thread. The KT will one shot your blob at range and you wont hit the KT it is it moving back and shooting your blob. It outranges kt, it deals lots of damage (even 2 double-equipped engies), it always hits aganinst such fat-ass targets, and on top of that always penetrates. Cheap to reinforce as well. Piats literally strongest counter to kt in game, noob. Bad thing is infantry dies to 1 werfer barrage, so it hard to use them. Two Fire flies are the only way with rockets. You're never sending in FF by themselves, you have IS or RE first and the FF at MAX distance to sniper German tanks. Still hard countered by jp4+cp, and stealth raketens don't care about max distance simply because they are hidden, but, yeah, FFs is one of the most efficient things you can do with brts anyway. Comets not worth it and croms die too easy to mass them. Plus if you manage to one-shot his jp4 with rockets until it gains vet2, he is fucked. In: UKF Strategies |
Thread: Counter to KT's?30 Dec 2015, 17:59 PM
Piat blob is easiest way to counter kts, but you need vision. And for the love of god, equip them on engines and not on sections. FF gets demolished by cp+stealth raketens. In: UKF Strategies |
Thread: 4v4 Freedom Pain Train v/ Devlish team29 Dec 2015, 19:52 PM
One werfer to rule them all. Or maybe 5? In: Replays |
Thread: [Relic][3v3+] Some Love When?29 Dec 2015, 02:02 AM
I think he is referring to the axis tank advantage caused by fuel caches. Topic about abundant resources arises each time 3v3/4v4 discussed, and each time people rising it fatally wrong. Fuel caches benefit allies more than axis for simple reason if allies manage to pressure and bleed their enemy caches is overall best thing to invest their mp lead into. And if caches will be nerfed, or income nerfed, it would cause exactly opposite effect those people expect it should do. I think everybody knows that axis, notably OKW can use mp much more efficiently than any other faction, and whole "reduce income" proposal is basically "increase mp income in exchange for delaying tanks". So they want to give axis more mp, and at the same time delay allied tanks which can bleed/push axis from the map, on top of that believing those changes would somehow help allies. Only resource income which could be reduced in 3v3/4v4 is mp income, but then it very tricky thing to do without hurting USF/UKF progression too much. In: Lobby |
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VSSpecsRanger [TATUZ] G.dot Jadame SkabinskWindows Download Manager lPzAbtlPanzerfaust Duck JT SunakuClose 4v4? Not even once.by: Jadame! map: Lienne Forest6-1,477
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VS[TTT] Carbon05? [TTT] CrazyAlpha d0ggY - gamoha.eu [TTT]DirkDeagler2689299855 Jadame Brayalex. Skabinsk4v4 worth watching top 10 or whatby: Jadame! map: La Gleize1-1,391
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