1. Would only make things worse by rendering manpower useless, wipes meaningless and blobs overwhelming. Early and mid game is short only if you are bad, no offense, same goes for call-ins. If you play agressively, you can get them very fast.
2. Wtf? While bigger maps could be better, all maps should be linear 2fuel 2 muni 3vps for balance reasons.
3. No, different factions have different design, if you dont like non-linear teching and design and cant use advanatges of your faction to cover it holes, play other factions which suit you best like wehr. Brits are terrible designed btw, and still, half a year after their release depend on op bs units/commanders to stay in game.
4. No, see above. They can use price increase tho.
5. Whatever, meaningless change.
6. See 3.
Profile of Jadame!
Post History of Jadame!
Thread: Changes to 3v3/4vs4 mechanics20 Mar 2016, 20:55 PM
In: COH2 Gameplay |
Thread: 4V4 OP OKW invincible early game vs USF19 Mar 2016, 19:37 PM
All is wrong, you never fight one unit with another alone, especially in 4v4, blob rifles harder. Also free map control light vehicles. Also grenades are very situational, you should never get them (early bars ftw) untill it is hardcore hmg walls open maps. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers18 Mar 2016, 14:20 PM
They beat tommies, they beat conscripts, they beat rifles, unless they are upgraded and weren't approaching over red cover. They are not tho. They are beated by anything on long range same cover, they can roflrush tommies and kill them, but will be killed on aproach trought no and yellow cover by rifles and scripts, will kill rifles med-close range same cover which is bad example, coz this is the fight ami player can and should avoid, and will be beaten by scripts in pretty much every situation where scripts have where to kite with oorah. Dire Irony is that they are more of a defensive unit after first 3 minutes when it becomes extremely easy to focus fire them, yet most of players in this topic seem to have problem with them used aggressively, lol. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers18 Mar 2016, 14:00 PM
Not this BS again. Show me top 100 game where sp had vet5, I am not even talking about contributing something significant to the battle. They are ok combat unit, weak on long range and out of cover, good for flanks and in cover, and terrible in their engineer role due to inability to be everywhere on the map to sweep or lay mines like cheap engineer units of other factions. In: COH2 Balance |
Thread: We need more new unit, new faction , not balance only 17 Mar 2016, 21:46 PM
With amount of out-of meta units and forgoten commanders, relic can make game at least two times more complex just by bringing them back from oblivion. In: Lobby |
Thread: Bofors Needs Some Improvements17 Mar 2016, 16:15 PM
I think we need a new L2P commander (4€). Sounds more like P2W, those abilities op. In: COH2 Gameplay |
Thread: vs Jadame/Skabinsk rank14 vs rank2015 Mar 2016, 14:50 PM
In: Replays |
Thread: vs Jadame/Skabinsk rank14 vs rank2015 Mar 2016, 12:54 PM
Lol, prideposting much. In: Replays |
Thread: Balance feelings after some matches : Not fun at all.14 Mar 2016, 22:15 PM
Smoke? Rangers? Persh? It had 3 amazing abilities, more than most other commanders. In: COH2 Balance |
Thread: Balance feelings after some matches : Not fun at all.14 Mar 2016, 21:15 PM
There is just so much wrong with this post I don't know where to start..... Yet you did it from the end, gj. Pershing OP? I think that statement alone invalidates the rest :\ Pershing is not, whole commander is. In: COH2 Balance |
509561509206508569508557508256508066506874506818506595506574
Latest replays uploaded by Jadame!