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Thread: Domination until ISU7 Jul 2014, 05:56 AM
If sov team have support weapons past 15m in the game its you damn fault. Rushed walking stuka arives by 6-7m and since it arrival you can forget about existence of at guns and maxims. Then jagdtiger just rapes isu. There is close to 0 what soviets can do against it if okw player knows how to position jagdiger and plays safe. And even without jgdtiger axis still have pak 43 (which beyond op with vet 5 which it gets in no time), elefant and kt which is almost impenetrable to isu. Heck, even 3 pumas can easy flank and kill SUPPORTED isu. In: Replays |
Thread: Epic pub clash 3v3 top 100 ~55m game7 Jul 2014, 04:51 AM
My hardest game since expansion release. In: Replays |
Thread: World of Jagdtiger Online3 Jul 2014, 18:51 PM
He rounds stun tanks on hit (not sure about penetration thou). In: COH2 Balance |
Thread: World of Jagdtiger Online3 Jul 2014, 15:55 PM
I would say world of infantry support guns online. Its retarded how okw can spam 3 support gun with 3 volks + initial sturmpio holding the lane and how accurate those support guns against tanks and infantry. Worst thing their hight damage against support weapons (not the cew). Not only you need to repair all your at guns maxims and mortars but even with full hp inf support gun can kill actual gun of maxim or mortar in like 5 hits. Other bad thing is how good Stuka zu Fuss in large games. Even if it should completely overshadow other barrage weapons concidering hight cost for okw (still it possible to rush fuel conversion building and have stuka in 6-7m compared to 15m+ panzerwerfer), it should never, i repeat NEVER destroy artillery guns in 1 barrage. And then comes stupid concept of super-elite okw infantry, where obers look at all infantry in the game like on combat engies. Summing all of this, okw past 20 minutes just feel unbeatable in large team games. Soviet snipers will be destroyed by support guns and stukas; soviet t2 will be destroyed by support guns and stukas; conscriptspam will be destroyed by double sturmpios at the very beginning of the game, tanks will be destroyed by cheap at guns, shreck volks, paks 43 and later, jagdtiger and kt; artillery will be destroyed bu Stukas zu Fuss. And Americans with their super-fragile tanks and no heavy tanks make allies position even worse. Probably shermans easy eight spam is adequate late game option, but rifle company is super rare. Aside from easy eights, regular shermans just waste of resources in serious games, considering how fragile they are and how much fuel they cost; jacksons is good, but only until jagdpanzers paks 43 and jagdtigers hit the field, m8s is food for pumas, and priest too bad even against pak43 which it supposed to hard counter. Imo, 4v4 and 3v3 balance was never so fucked up, not even in times of windustry. Played smth like 100 games in 4v4 in top 50 or so i have impression that okw just unbeatable if you teammates have slight understanding of what they doing. p.s. With current performance Jadgdtiger should be same mp/fuel income penalty as tiger ace and one time callin. In: COH2 Balance |
Thread: 3v4 Bitter-fought battle for the 1st place 4v4 AT30 Jun 2014, 02:28 AM
Morale of the story: never play 3 us boys and girls. In: Replays |
Thread: 1v1, the Unbeatable Liberty & Democracy29 Jun 2014, 11:39 AM
Well, it depends on map, but on open ones usa definitely feels over the top. Volley fire need to be useless at far range, making kiting possible. Cost of flak halftrack should be increased or/and suppression removed, because its near to impossible to kill this damn thing with shrecks considering it race speed (since suppressed shrecks not hitting anything and thus cant protect fragile okw at gun from circle strafing). Buildings/ No idea about rifles. Sturmpios then obers later rape em. IMO, if okw player allowed usa player to blob upgraded rifles, and have no obers with mg support its his damn fault. Also sherman he shells, dozer and m8 shots wipe squads too often. In: COH2 Gameplay |
Thread: Maxim spam28 Jun 2014, 13:55 PM
Sit in buildings with volks, flank with sturmpios, always try to harass unprotected point since soviets t2 very immobile, then get obers, upgrade em with infrared stgs (spec ops doctrine required anyway to clear garrisons with cp3 grenades), snipe maxims. In: COH2 Balance |
Thread: How to beat molospam28 Jun 2014, 10:25 AM
And bulletins And even that is not going to be enough, because good okw players always scout soviets base with sws in case of t1/t2 rush. In: Replays |
Thread: How to beat molospam28 Jun 2014, 10:07 AM
I thought he ragequited at 2m mark, oh well. In: Replays |
Thread: How to beat molospam28 Jun 2014, 09:17 AM
Psychical pressure is all you need. I feel sad for this guy. In: Replays |
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