Doctrinal, 3CP, only volks and obers can use them, scales from squads size (and ineffective on half dead squad), 120 sec recharge time, good only for clearing buildings on decent skill lvl, never seen it wiping Russian support weapons in 1 barrage.
This ability is far from dream even for 10 muni. Considering how okw needs tons of ammo for shreck upgrades, spec ops need it even more for stg upgrades and active mark target usage on command panther in team games.
So yes, Infiltration grenades is perfectly fine.
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Thread: Infiltration grenades working as intended?4 Aug 2014, 16:04 PM
In: COH2 Balance |
Thread: Patch: July 31st1 Aug 2014, 06:16 AM
Katy now even worse than pre-buff-patch. Recharge time increase was totally unnecessary. Is it realy so hard for Relic to take middle point between insanely overbuffing units and tossing them into abyss of worthlessness? WTF. In: COH2 Balance |
Thread: Vet 4 command panther aura on ta and kt's, intense 4v4 game.31 Jul 2014, 04:49 AM
Testing command panther aura, this thing is insane on vet 4. Not that good of a game, but it shows command panther power perfectly. Watch Tiger Ace with fog of war on for full effect. Command Panther Veterancy Levels: Rank 1: Adds the ‘Combat Blitz’ ability, increases the movement speed of the Panther at the cost of rate of fire and accuracy. Rank 2: Veteran tanks receive armored skirts as well as improved weapon tracking. Command aura now increases weapon accuracy. Does not apply to Command Panther. Rank 3: Battle hardened crews improve vehicle mobility and rate of fire. Command aura now improves unit rate of fire. Does not apply to Command Panther. Rank 4: Command Aura now improves unit range. Does not apply to Command Panther. Rank 5: Command Aura now affects all units. Does not apply to Command Panther. In: Replays |
Thread: Comparison of Kat & Stuka after heavy usage30 Jul 2014, 04:43 AM
And it will be on cooldown In: COH2 Balance |
Thread: Comparison of Kat & Stuka after heavy usage30 Jul 2014, 04:05 AM
Bravo, idk should i laugh or cry. Katy must be nerfed back to 120 damage and 4 AoE or 80 damage and 6 AoE. Whoever decided to give it 160 damage and 6 AoE was... well, lets say he not learned his lesson from isu fail buff. In: COH2 Balance |
Thread: Use of King Tiger27 Jul 2014, 19:40 PM
Kt is spearhead unit, use it as spearhead. Properly supported it slowly but surely forces allies off map. Only thing able to stop this kind of push is vetted b4/super arty strikes. On its own kt is a waste of fuel. In: OKW Strategies |
Thread: July 25 patch notes25 Jul 2014, 23:16 PM
I dream of katy damage reduction back to 120 and fuel cost increase. In: COH2 Balance |
Thread: WC51 Nerf?24 Jul 2014, 21:21 PM
Wc51 can use blitz with broken engine, just lol. In: COH2 Balance |
Thread: Panther video test 1v124 Jul 2014, 21:06 PM
Only bad thing about panther it terrible accuracy on the move, thus making "Hunting" tank almost unable to effectively finish its prey. Also it needs hold fire badly. In: COH2 Balance |
Thread: Nice job Relic!16 Jul 2014, 15:08 PM
Stuka zu Fuss? Aggressive play? Off map abilities? In: COH2 Balance |
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