Pretty much old 240 mp assgrens (i know, assengies cost 280 but their cost same as old assgren cost have 0 reflecton of unit performance) prior nerfs with demo charge.
Relic balance.
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Thread: The buffed Assault Engineers11 Sep 2014, 14:39 PM
In: COH2 Balance |
Thread: Osteer tough early game ???11 Sep 2014, 06:00 AM
hmg=>gren=>2nd hmg/mortar(depends on map)=>2nd hmg/2nd mortar(hello ettelbruck)/2nd gren=>2nd and 3rd gren. Then upgrade engies with flamers and tech to bf1 if you feel like you need lmgs on grens asap, otherwise just spam 3+ fuel cashes. By 10-12m go bf2, build double p4 and kill everything. If you failed to kill everything go assault support, spam opel trucks whenever you got free mp, prioritize ammo points, then spam strafes every time you see huge blob to pin it forever, finish game with tigers. If Axis have at least 1 fuel point they going to win no matter what coz okw beyond op in 4v4. In: COH2 Gameplay |
Thread: Patch September 9th, 20149 Sep 2014, 17:41 PM
So many good and much needed changes. Great job. In: Lobby |
Thread: Kubelwagen bounce AT Grenade?7 Sep 2014, 06:25 AM
I seen it on my kubel, lol. In: COH2 Bugs |
Thread: US blob (no LMGs) vs 3 X MG34s - Kappa7 Sep 2014, 06:12 AM
1st mg with 1 man, 2nd vet1 half hp, third behind building without blob los. Ofc, no spotters. So, yes, rifle blob can kill 1 half dead mg34 without any cover bonuses. What a surprise. Speaking of mgs, mg 42 need some kind of buff (ironically best mg of the war is worst one in the game), also relic should make gunner invulnerable or something to prevent rng gunner-killing, which gives enemy squad enough time to close and finish mg. Overall infantry long-range dps reduction should also help. In: COH2 Balance |
Thread: Brace Yourselves!!!! Tank Hunter Tatics is comming.5 Sep 2014, 15:40 PM
Finaly! I hope there will be long-waited global patch with adjusted call-ins (it should be after commander rotation end in worst case scenario), long-range dps nerfs (mainly lmg's) and other 2 juicy commanders (no retreat and ???). Fresh gameplay, wooo. In: Lobby |
Thread: Soviet FHQ might need looked at.4 Sep 2014, 14:34 PM
Urban defence became beyond useless after introduction of walking stuka, which destroys 300 mp 60fu fhq (and probably all troops around it) no matter what in first barrage. In fact, this doctrine worse than nkvd now. In: COH2 Balance |
Thread: Soviet Snipers Squad are not fun31 Aug 2014, 09:39 AM
Sprint on 2 man sniper squad with cloak is total joke. Its already hard as hell to kill them due to bad long range/on the move infantry accuracy, sprint makes flanking useless and unrewarding. Snipers should be hight-risk hight-reward unit, i don't see hight-risk part on soviet snipers at all. In: COH2 Balance |
Thread: Hard 2v2, top 30 or so teams30 Aug 2014, 09:48 AM
hooray! In: Replays |
Thread: Hard 2v2, top 30 or so teams29 Aug 2014, 01:01 AM
Intense game from start till very end. Elefants on ice In: Replays |
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