Wut. Why would adding another player to Angermuende fix it?
Coz double players on one side can protect fuel cutoffs from kubel rushes without sacrificing whole middle.
Thread: Hill 331 back, Ettlebruck 4v4 again? (Pls confirm)1 Oct 2014, 23:12 PM
Coz double players on one side can protect fuel cutoffs from kubel rushes without sacrificing whole middle. In: Lobby |
Thread: Hill 331 back, Ettlebruck 4v4 again? (Pls confirm)1 Oct 2014, 22:31 PM
You think this bad? How About 3v3 Angermunde? Most imbalanced map i ever saw, its better to play 100 games as Wehrmacht on foking Stalingard in 1v1 then 10 as allies on Anger in 3v3. Relic should: Make Anger 4v4 or delete it. Make Ettel 3v3 only. Make City 17 4v4 only. Remake Hill and Faceoff or delete them both. In: Lobby |
Thread: 4v4 is a joke30 Sep 2014, 17:13 PM
b-4 on OKW forward hq on mass retreat is allies savior. Easy 50 kills in one precision strike. Besides, browning paras and sov snipers do their work quite well. Not saying allies even close to axis in 4v4 considering equal skill lvls, but after Kubel Ace nerf they at least got some chances to win. Hooray. In: COH2 Balance |
Thread: Vs OKW26 Sep 2014, 00:17 AM
5 b-4s is the number. Also who needs fuel? In: Replays |
Thread: Rank 2 vs Rank 425 Sep 2014, 15:39 PM
Nice to see such a good 3v3 game. Single OKW and no kubels from Panther made this game rather fencing match with smart flanking, recon usage, mining/sweeping and overall good strategic planning ahead (ammo cashes, yeey) than op-units and commander combinations inelegant face-smashing (hi, minute one Kubel Ace from troop training) . Also infrared halftrack(!), wire flares (!!) and stuka flame barrage(!!!) usage, but no demo charges =( GG! p.s. to Panther In: Replays |
Thread: Would COH2.org hold a 4vs4 tournement ?22 Sep 2014, 20:46 PM
Balance in current patch just too bad for any serious 4v4 games. 3 Axis + Ai probably stomp 4 Allies considering equal skill levels. In: Lobby |
Thread: M20 mines 4v4 massacre20 Sep 2014, 08:16 AM
Kubels should get mine detecting ability =( In: Replays |
Thread: Gameplay vs Relic - Balance Power - Enjoy Everybody19 Sep 2014, 00:25 AM
Build kubels, win games, don't forget to post on forums how maxims and snipers still op And city 17 is not worst map in current patch... until there double usf one side and hero kubels with 30 kills. In: Replays |
Thread: Axis OP! (But not OP enough.)18 Sep 2014, 10:33 AM
Nerf At! Axis cant win 100% games. In: Replays |
Thread: Russian IL2 bombing strike ineffective and slow11 Sep 2014, 16:26 PM
Weak? If il2 bomb strike is weak then i don't know what is strong. V-2? Nuclear missile? Srsly, combined with mark target il2 bomb strike can kill any tank. Slow? Did you see slow abilities? Like railroad arty with 10 sec or so charging time? IL-2 is not slow, its really easy to land it on forced to backpedal jagd/ele. In previous patch guards button duration was enough to land it perfectly on top of enemy tank. Maybe - maybe stuka dive bomb should cost 180 muni instead of 160, but 200muni cost perfectly reflects power of il2 bomb strike. In: COH2 Balance |