http://www.coh2.org/topic/43759/okw-faction-design-failure
In that thread i thought removing OKW penalties ,vet 5 and some tech changes would lead to rejuvenate this faction by converting it to regular faction.
But since relic is probably not going to change 'theme' thing another possible solution -
1.Remove munition penalty(german industry was producing all time high in 1944-they lacked fuel and manpower,not ammo)
2.Allow choice of toggle between Manpower penalty and Fuel penalty at 66% income.This will eliminate manpower float and give some relief to fuel starvation.Player skill will be needed to toggle according to needs(too much fuel emphasis and end up like poor man's version of industry)
3.Reduce Veterancy requirements accross the baord by 25%.Thus actually making more high vet units possible in competitive games .Right now this feature in marginal,but actually serves as an argument for the crippling resource penalties.
4.Give volks a defensive upgrade or ability like 'For the fatherland'.Active for 15 seconds or so.Only useable in freindly territory and thus defensively.This would allow volks to survive allied infantry blobs early and midgame without being totally wiped out until they can accumulate vet.It would not help volk spam as such as it would only be defensive ability applicable in your own territory.
Other option is mp44 which is controversial.
Obers 360 mp.
I think these changes will allow relic to Keep the 'theme' of the faction while making it much more effective.Especially vet requirement reduction and toggle between manpower and fuel should be considered.