I think one of the things the KT needs(next to a price reduction) is bit more speed and most of all a higher turret rotation speed!
The turret rotation is a huge problem for the KT. It's supposed to be a flankable vehicle, but the rotation speed makes it possible for vehicles to flank it by simply approaching it from a 45° angle to the turret, and the kt cannot return fire.
Arguably with the price decrease there could be a slight AI nerf.
You need to manually rotate your KT so the turrent rotates faster. It's all about micro. The KT is fine speed wise, but not cost wise.
Yes, you press enter type in "greedisgood" now you have more fuel and ammo.
If that doesn't work type in "allyourbasearebelongtous", that will give you an instant victory.
Honestly you can't resource cheat in this game, you'd need to hack servers for that.
Relic doesn't release numbers on winning rates because we would club each other to death over that.
It's safe to say this guy opened the live games and took always some from the first page, taking into account that first page games without any filters preset filter is by rank, it's safe to say those were rather med-high games he was watching.
If you are more interested, write this guy on reddit, as he asked what he should record for his next numbers.
I just saw the numbers and thought that might interests some guys here, no bias or whatever.
#Edit I don't really doubt the numbers, since the guy was pulling something off similar some months ago, with a different outcome. It were just 500 games tough.
I watched 500 a couple months ago, but I decided to change it up a bit. I watched RANDOM 2v2 automatches of ALL rankings via the in-game spectator mode.
I watched until the game ended and I included games that surrendered at any point. This is a random sample of 1000 2v2 games recording the winners.
I did not keep track of units or doctrines or bulletins.
NOTICE: This is just for 2v2s. I can't say anything about the other match ups. I've heard 1v1s are worse for axis and 4v4 are worse for allies so I assume that the more players their are the better the axis does. But I can't say either way.
Given my last post, there are a lot of people in this sub that don't know how statistics and sample sets work. These games were randomly selected.
NO custom games were included, only automatches via the matchmaking system. Surrenders and quits were included. There were no special conditions. 1000 games is enough to give a fairly accurate representation of the game considering there are not that many people playing anyways. It is also enough games so that outlying games do not have an impact in the stats. Overall, the patch did not change the win rates much from what I'm seeing.
PS. Yes I know how many hours it takes and I have been on vacation for a long time
What do you guys think is the reason for this imbalance? I personally was astonished that double USF does so well.
Falls are completely fine. They have a Panzerfaust (paras lack AT) and if you use them properly always at mid range you they will be a decent squad. Their smoke grenade can win engagements vs blobs on its own.
Paras with should m1919 should win, it's a 120 muni upgrade after all.
At least WFA was announced at a Video Game Convention before the alpha started.
For the brits the marketing is absolutely non existent. The brits are actually not confirmed yet, but only mentioned by game files that were patched in and by a brodie helmet on relics roadmap.
I think the NDA would be less problematic if relic actually showed just a glimpse of the content they are working on. A teaser trailer would definitely help.