
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: New emote for Balance17 Dec 2015, 15:57 PM
In: Lobby |
Thread: B r a d_RE17 Dec 2015, 15:39 PM
![]() ![]() ![]() ![]() ![]() In: Fan Clubs |
Thread: Company Of Heroes 317 Dec 2015, 13:09 PM
Coh3: Setting early 50s. Fictional scenario where western troops fight against a soviet invasion. In that way you could keep the coh spirit, yet you could include new units, like IS3, M48 Patton tanks, automatic weapons for the mainline Infantry. Offmap support by mig 15 & F86. You could include German units as the battlefield would be over Germany, France & Poland. Those battle hardened WW2 veterans are still alive after all. In: Lobby |
Thread: Permanently Unavailable British Designate Command Vehicle17 Dec 2015, 12:58 PM
It's waste of a tank if you use that ability......better not to use it. No. Use it on a Universal Car to have Recon for Free over the whole course of the game. Use it on a AEC in conjunctions with Cromwells to significantly increase their DPS due shorter reload, it gets crazy when you vet those Cromwell's and have reload bulletins for them. In: COH2 Bugs |
Thread: Kubel worth buying?17 Dec 2015, 12:48 PM
How to properly use the Kübel: Open, wide maps with a rather long distance to the base: Here it's the first unit you produce. You will most likely face only one infantry squad which will be in the best case a Engineer or RE. Faster capping speed means you can allocate faster resources than your enemy. As for combined arms, keep it close to your sturmpio - why is that you might ask? You can scout ahead with a Kübel to see potential engagements that can turn in your favour, by utilizing the the sturmpio + kübel in the best way. Usually sturmpios drop models when they close in against squads behind cover, use your Kübel to push an infantry squad behind cover around, to minimize the damage it does to your sturmpio. When the sturmpio moved in close, without any damage taken, it always wins the fight. Just care not to lose your Kübel in the process. Kübels are always annoying because they can constantly harrass cut offs, especially when used withe mechanized regiment: Cap a cutoff, take damage in the process, drive back for repairs and proceed to cap a cutoff again. By this you can continue to use your sturmpio for fighting, mining, caping etc. without ever needing to call those guys of in order to repair a kübel. In: OKW Strategies |
Thread: Enough is enough, fix the volks17 Dec 2015, 12:37 PM
Brits definitely need some love. I think reducing MP costs for Vickers and tech upgrades would help a lot. I normally always find myself in MP starved situations, where I have a lot of fuel, but not enough MP to buy tanks. Some MP costs are absurd, like the one for the AVRE - 700 mp is definitely too much for 140 fuel unit. Now that sections are dropping models more often you will face more mp bleed, which just worsen the situation. The MP you need to field an AEC is also in no way fair and needs to be decreased dramatically. However soviet teching is objectively better. You can now access every single unit in a game and not only 1/2 of your unit roster. The only thing I'd change at this point is to make the t34/85 non doctrinal and change the t34/76 to a dual call in in the respective doctrines. Vanilla Commanders need some love in general. What I want to emphasize, the game has gotten better since the road map was showed and it will get better. In: COH2 Balance |
Thread: Enough is enough, fix the volks17 Dec 2015, 12:31 PM
Great Anti-Vehice: A single Volksschreck squad can be pushed around in order to avoid him shooting the panzerschreck. No at snare means there is nothing to stop your from pushing/crushing. 1 to 1, the schreck is better than the zook, because better penetration & damage. Yet riflemen with a single zook have a better chance soloing early game vehicles because they can snare them and keep shooting their zook. Massed zooks are also dealing decently against tanks, especially when you snare and go for the rear armour. Great Anti-Infantry: If volks anti infantry capabilities are great, then Riflemen must be super galactic in comparison. No AI upgrade, not even doctrinal. The Kar buffed only changed the fact that allied mainline infantry won't just walk over them with minimal mp bleed. Can clear buildings: This was added because OKW was not able to clear buildings in the past. No stock flame unit ISG garrison modifiers was only buffed on 3rd December. Molotovs do the same and yet I don't see you praising cons. Are sturdy and relatively cheap: So they have the worst rec. acc. modiifers on max vet, yet they are sturdy in your opinion. Volks in late game bleed you harder than vetted Obers, Jägers or Sturms; simply because even when vetted they drop often models, while the elite infantry, thanks to rec. acc modifiers has less model drops and hence less reinforcement costs (if you retreat in time). Now reinforcement costs: Volks 25 mp vs Riflemen/Sections 28 mp vs Grens 30mp vs Cons 20 mp vs Osttruppen 17 mp. I'd call Ostruppen and Cons cheap, not Volks. Also, no games played as OKW rather make you seem unreasonable and less credible. The grass is always greener on the other side, so I recommend you jump over the fence and try to roll over every opponent with OKW. In: COH2 Balance |
Thread: Do Falls need a DPS nerf?17 Dec 2015, 08:41 AM
Don't fix what is not broken... In: COH2 Balance |
Thread: Enough is enough, fix the volks16 Dec 2015, 19:00 PM
You know that I veto crossing & trois as OKW? Small map, no flanking possibilities means you will constantly run into HMGS and artillery will cause wipes. I face maxim spam 4/5 times as okw (2vs2+) against sov, simply because most okw players blob schrecks and its extremly effective to spam maxim in order to stop OKW blobs. I don't blob so, I don't have problems with maxim spam, but its effective against blobs, especially combined with Kattyushas. Believe me when I say you can smoke a schreck blob with a Sherman and just drive in and crush the blob or force it to retreat. I honestly think that balance problems only occure when you reach a certain skill level and before reaching that certain skill level, better tactics, micro, strategies and coordination will always prevail over balance issues. Brad does a much better job at balancing than relic did in the past. Just look what we get now compared to the past: -Preview mods -Response in the forums -USF became actually viable in every game mode -Soviet teching fixed -OKW became competitive -Brits actually stoppable in late game Thats why I find your words pretty insulting and completely misplaced. You are complaining here about small details, missing the whole picture. Schreck blobs were a problem when Volks got insane rec accuracy bonuses in the past. Now they are not a problem any longer, they are just ugly to watch, hence I also support to remove them, but if you lose because of them, its absolutely your fault. In: COH2 Balance |
Thread: Enough is enough, fix the volks16 Dec 2015, 18:06 PM
I don't get how people still have problems to deal with schreck blobs. You have enough tools to deal with okw blobbing, demos; mines, HMGs, Calliopes, Kattyusha, Crocs, Priests, better blobs with allied vetted infantry, fast crushing tanks... Really what is the problem? Don't forget that people sacrifice map control with blobbing, another advantage you can exploit. I'd personally like to see that Schrecks are moved to a new dedicated tank hunter unit in t2 or t3, volks get an AI upgrade instead. But that's just me & that has nothing to do with the fact that its easy to deal with volks blobs. In: COH2 Balance |
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