A Panther is a very bad choice [...]. Honestly in every game mode above 2's I only get one if I'm desperate.
What's your playercard again?
Thread: Sturmtiger post changes30 Jan 2015, 09:16 AM
What's your playercard again? In: COH2 Balance |
Thread: M8 Greyhound Canister shot is extremely OP 29 Jan 2015, 16:28 PM
I was talking about the main gun, which feels like a pea shooter. People get this unit for the canister shot. Either keep it like it is or buff the main gun while nerfing the canister. In: COH2 Balance |
Thread: M8 Greyhound Canister shot is extremely OP 29 Jan 2015, 10:40 AM
The unit is fine. It discourages blobbing and so only blobbers could complain about that unit. With only 40 damage per shot it won't even kill a single unit if it hits it. If you nerf the cannister shot, you remove the unit from the game. In: COH2 Balance |
Thread: Paratrooper reinforcement cost29 Jan 2015, 10:25 AM
Grenadiers are a 240 unit where each entity performs for 60 and reinforces for 30. Paratroopers cost 380 to deploy but actually perform for 336mp (28*12) since they reinforce for 28. Each para entity deals more damage than a single grenadier entity (and that's without any upgrades). So they have a higher mp pool and deal more damage entity wise(and in total of course) at nearly every range. Now let's compare other squads (paras perform for 336) : Guards perform for 330, logically the should be much better, or paras should be worse. Obers perform for 400. Falls perform for 380 (60 mp deployment cost). Shocks perform for 390. Objectively, for what they do, they should reinforce for more mp since they are not in line with the other elite infantry. Of course they are doctrinal, but so are Guards, Shocks & Falls. In: Lobby |
Thread: Commander - Fortifications Doctrine - Zeroing Artillery29 Jan 2015, 09:25 AM
not sure if its a bug exactly, im pretty sure they nerfed zeroing artillery a patch or two ago. The patch notes only mentioned that the ability to call it in the base is removed, thus it's a bug. It behaves now like it behaved before the patch if you didn't had line of sight. Means even if you have line of sight it doesn't recognize units in the circle and just drops a few random shells in the target area without targeting any unit. In: COH2 Bugs |
Thread: Make War not Love 2 - The Rematch28 Jan 2015, 11:59 AM
![]() In: Lobby |
Thread: Sturmtiger post changes27 Jan 2015, 20:19 PM
Would be fine if it could track units like before the nerf, since one shotting units out of the fog feels cheap and shows no skill. But then again we have the b4, so who knows what relic understands under balance =) In: COH2 Balance |
Thread: EVA!!!26 Jan 2015, 23:26 PM
Always nice seeing evanab getting rekt. gj In: Replays |
Thread: Jove & Alastor vs. NonStandard & AchtAchter26 Jan 2015, 21:01 PM
Rank 1 vs 89 Intense game on crossing in the woods. In coh2, the better skilled players don't win always. Enjoy. You gonna see german sniper and Riegel Mine use + Elefant(Jäger Armour) in combination of the Special Ops doctrine. Going against Guard Motor + Shock Rifle. In: Replays |
Thread: Sarantini & Chukonoku vs NonStandard & AchtAchter26 Jan 2015, 20:59 PM
My deepest respect to these players. Don't let the replay fool you, they've beaten us a week later 3 times in a row. However it features a nice comeback. In: Replays |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
Germany