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Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Remember when2 Mar 2015, 15:00 PM
In: COH2 Gameplay |
Thread: OKW manpower penalty?2 Mar 2015, 10:56 AM
Just telling you that OKW hardly changed from when they were released, the munition was first changed from 66 % to 100 % and then back to 80 %. Sturmpios were changed from a mid ranged squad into a close combat squad and Kübel got overbuffed and then nerfed again. I personally liked okw play in the alpha more, it was a faction where your focus was to deny map control of your enemy while you hold your 3 important territories. That was a really interesting way to play and it's sad that relic made okw like the other 3 factions instead of tweaking their original design. In: COH2 Balance |
Thread: Grens...2 Mar 2015, 10:42 AM
Yes I got your point and also usually see in that way I also could continue your list, but green cover is such a crucial mechanic which is easy to implement and would easily solve a lot of problems Ostheer has at the moment. It's far better to give them sandbags than to make them a 5 gren squads or overbuff them crazily. In: COH2 Balance |
Thread: Grens...2 Mar 2015, 10:12 AM
Why so focused on OKW? Every faction has stock green cover except for Ostheer. Trenches are locked away in rather bad commanders and are bad in general. In: COH2 Balance |
Thread: Grens...2 Mar 2015, 09:41 AM
I am convinced that Ostheer desperately needs the ability to make green cover. It's a serious drawback, being able to put down green cover (sandbags, tank traps) is what you need to punish units that try to close in, it's also making harassing more effective, because when the enemy tries to clear a cutoff which is protected by green covered units in ends up in a loss or significant mp bleed at least! In: COH2 Balance |
Thread: Russian engineers2 Mar 2015, 08:18 AM
Not op, but why pios cost 200 mp while CE cost 170 mp? In: COH2 Balance |
Thread: OKW manpower penalty?1 Mar 2015, 16:46 PM
That's indeed a problem, I was a fan of the idea to give obers 2 lmgs (90 muni upgrade cost) which have the dps reduced by a half so the damage is distributed more equally. I once had a jäger light infantry squad pick up a lmg34, ended up with over 100 kills, thanks to their awesome sniping ability.
And obers lose to cons with ppsh / penals with flamers in close range or if they stay in a molotov or get wiped by a well landed nade, just like any other infantry squad ... your point? In: COH2 Balance |
Thread: OKW manpower penalty?1 Mar 2015, 16:16 PM
Shock Troops beat Obers in their optimal range and any other infantry squad. Mainline infantry is multi purpose, rifles can provide smoke, inflict engine damage, are cheap to reinforce when compared to elite infantry and are the units you use to cap and control the map. Same goes for cons. Penals with flamers are a threat to obers and if you have lucky crits you beat ober squads. Obers come out at a time where you can have stuarts, t70s or even scotts on the field. If you try to counter them with infantry you are doing something wrong on purpose. Para lmgs squads can stand up to obers, if you wanna try it try your blobfest in a test game. 3 paras vs 3 obers, I wonder what happens. In: COH2 Balance |
Thread: OKW manpower penalty?1 Mar 2015, 16:04 PM
Dedicated Anti Infantry Squad is hard to counter with infantry - what a surprise! Likewise I could say "Three paks are unbeatable by any amount of SU85s" In: COH2 Balance |
Thread: (Infiltration) Grenades against buildings28 Feb 2015, 22:36 PM
Should've not put that infiltration into the topic. Anything okw related enrages a lot of players here. You can't even discuss Ostheer units any more without somebody complaining about Obersoldaten. But I agree, the recent building changes are rather immersion breaking imo. Especially those small wooden shacks can get destroyed even by one nade, making it simply to risky to ever enter those shacks (not like it ever rewarding since most just have 1-2 windows). In: COH2 Balance |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,285
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