Hill 331 is dreadful, all that mud makes it no fun. Even Matt Phillips agreed it was dreadful and had it pulled for a time from the auto match list. |
Maps are very important factor and aren't treated as importantly, might be a good idea for tournament organisers to use ONLY custom maps. Can't wait for Relic to pull their finger out on this issue.
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"As it happens, all the data needed to track sales figures on Steam was hiding in plain sight. The core of our data comes from the individual profile pages on Valve’s SteamCommunity.com social portal, such as this one for yours truly. Prominent on each of these public pages, again just a click away, is a list of every game that Steam users have registered to their accounts. This page also lists how many hours they’ve played for each of those titles.
Crucially, for our purposes, these profile pages don’t even require a specific username (e.g. http://steamcommunity.com/id/KyleOrl/) to access. They can also be brought up using a unique, usually hidden identifier known as a Steam Community ID number. As detailed on the Steam Developer Wiki, every individual user on Steam gets a unique 64-bit SteamID that can be converted algorithmically to a 17-digit decimal number, starting at 76561197960265729 and going up sequentially from there. That’s why my profile page can also be accessed using a URL in the form http://steamcommunity.com/profiles/76561197980357107 (you can find your own hidden SteamID number and Steam Community ID using this site; if you get results in the form of "STEAM_0:X:XXXXXX," put those results through again for the URL-able ID).
Currently, the range of valid Steam Community IDs extends to include about 172 million pages (with some small gaps of invalid IDs occasionally popping up in the middle). Theoretically, if we could look at every one of those profile pages, we would have a comprehensive list of every game owned by every Steam user. Functionally, we here at Ars don’t have access to the kind of computing power needed to churn through hundreds of millions of webpages in a timely manner.
What we do have is a basic understanding of random sampling and an Amazon EC2 server instance that can scrape through more than a 100,000 pages a day. Using our knowledge of the Steam Community ID structure (and some light PHP/MySQL coding), we’ve been conducting what amounts to a rolling, randomized poll of the Steam user universe for about two months now. Using this method, we've generated a generalized estimate of Steam sales and gameplay numbers."
http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/
So a sale in regards to CoH2 would be anyone who purchases either the core game, Western Front Armies, US Forces, OKW or Ardennes Assault. As purchases of these specific products add the game to your library. Buying the Case Blue DLC or a commander on its own would not do this.
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judging by a lot of talks and events Relic have been holding it looks like they might be dropping the essence engine and making new products on Unity instead. |
I don't think money is the reason TFN don't do CoH stuff any more. |
we can only hope. |
impossible to do at the moment. They have promised more mod tools in the future but I doubt they'll allow you to mod certain aspects of the game. Especially aspects where they will be creating DLC to sell later on in the future.
TL;DR no, it's impossible. |
Free Tacos every Tuesday provided by Relic studios to those who visit. This will be known as Taco Tuesday.
but Taco Tuesday is just a cover for the deployment of the kragle by the evil lord business. |
I did not say it was just CoH2 did I? The person asked why people would buy games and not play them, I just gave a reason. I'm fully aware that other games would also be affected by bundles. |
its between ~100k to 200 k TOTAL players, games like SC2, Dota2, LoL, CS:GO, SMITE etc can have that many players online at any given time. |