after this patch I am re-grading them at E+ |
Better than how they were in June 2013 but still could do A LOT better.
They have gone from an F grade to C- in two years. |
My problem with war spoils is that you have no way to positively influence the drops and what you get. In addition, we were promised changes to improve it - instead they have added a million more things, which never drop because we constantly get duplicates.
Nobody likes grinding - everybody likes a target. The old system provided that - the new system doesn't. It's a proper carrot on stick solution, and when your USF and one of the most playable late game commanders is paid for/unlockable... it kills enjoyment.
And then you have duplicates - they are completely useless. You can't use them to "reroll" or have a second shot at the RNG or a trade for another war spoils drop, or exchange them into ingame currency...
Which brings me to my next point - does anybody remember or play Advance wars? Commanders were earned in their challenge or pre-requsite mission, then bought with currency you had to earn through multiple matches. The basic commanders were very good (unlike say, the US forces, some of the Soviet ones). COH2 could of done so, so much better with a system like this. Cheap little intel bulletins, more expensive ones, skins, topped off with Commanders requiring lots of currency. Command and Conquer Generals, a game centered around unique styling of an existing faction, gave you all of them from the start.
The current system is microtransaction/partly pay to win based, which puts a bad taste in players mouths, and it isn't fun to use or exciting to see the (duplicate) rewards.
British forces highlights the problem further - three of the commanders, one of which contains three wholy unique units (air landing officer, medics, crocodile churchill) and a fourth soft unit (PIAT commandos who swap guns) with another having unique infantry section with AT rifles, are locked behind a paywall. That's a lot of content to lock up, especially after just springing for the game. Getting three basic ones buying the game sucks compared to the number OKW and Soviets had on release. Why not just include them in the price of it?
More than fixing war spoils, we need new commanders and an overhaul for the existing ones. The content system is starved (which is why it gives you nothing) and desperately needs new commanders in it. Some of the existing ones need reworking to be... useful. Or even fun. Then people will be excited for the drops.
The last nail in the coffin is Relic's recent description of the system - "progression" - there is nothing "progressive" about war spoils. It's a slot machine. Playing the lottery is more fun. I don't understand the insistence of making us all chronic gamblers.
I respect and like Duffy a lot - I was completely sold when he originally described bulletins to me. But the design of war spoils is one of the most awful, addictive, terrible mechanics I've seen in an RTS or almost any game to date. I didn't sign up to play Diablo. I signed up to blow my opponent up, and recently Relic are stopping me from using a churchill crocodile to do that.
People say "just pay for them omg!" - Yeah, I thought I did, ONCE, when I preordered the British forces. I wasn't anticipating having to pay again to get some of the iconic units I used in COH1 again in COH2.
If Relic are going to keep war spoils I wish they would hurry up and make COH2 free to play. That's clearly what it's geared towards.
Excellent post, only thing I disagree with would be to call war spoils addictive. If anything it personally stifles my desire to play the game. |
Sometime in the future. Truthfully, it's intended to be out before OCF starts. |
Can we please not turn this thread into a shit flinging circus.
Give them feedback. Thats all they want to read.
There was a whole alpha forum full of feedback and to me it doesnt feel like much has been changed.
The concerns about snipers vs Brits are still there, the oppressive late game is still there, the OTT commando damage is still there and many issues that were raised during the alpha that from my perspective haven't been addressed. |
Other than the removal of the shared cooldown on commanders there hasnt been much change from the initial alpha to retail launch.
Do they just ignore all of that feedback and continue worshiping at the altar of metrics which does result in giving you a bigger picture of the player base doesn't really help your game.
It would be really helpful if they can decide what game mode they want to actually balance for instead of trying to please everybody because in the end you end up pleasing no body.
All the game modes are a joke quite frankly, from 1v1 up to 4v4. |
Has anyone noticed "Phasing" issues with the Comet's gone against armour? Seems it quite often will hit but just register zero damage and no penetration, even on rear hits.
http://www.coh2.org/topic/39559/comet-tank-quirks/post/389932 |
for 280mp basic infantry sections are garbage; damage is lackluster, reinforce cost is too high, moving penalties are too punitive so its hard to make any ground. Not forgetting to mention that their Vet 3 makes them worse. |
Universal Carrier, WC51 Doge, 222, Kubelwagon, and M3 Scout car now have 50 bonus accuracy to snipers type.
while thats a nice change to help Brits to deal with snipers ( perhaps a bit OTT!) the UC is a very cumbersome unit and with current timings you have no way of repairing the unit as its pretty easy to faust it.
Leaves you with a useless unit until you can tech to T2 for sappers. |
6x80 = 480 hp in cons 480/1.09 = 440hp to small arms fire due to received acc debuff of 9% that cons have.
4x80 = 320 hp in grens 320/.82 = 390 hp to smalls arms fire due to received acc buff of 18%.
So 50hp difference in real game terms between cons and grens. Then when you realise that grens inherently (and axis in general) have more accurate weapons than conscripts do and can receive a non-doctrinal small arms dps boost effective at long range... Yeah they need to fix that RA bug.
Funniest will be trying to kill retreating grens especially early game thanks to the 50% buff to RA you get just from retreating alone.
all those modifiers were removed a few patches ago and the weapons were re-tweaked. The grenadiers somehow got those bonuses back on top of their re-jigged weapons. |