COH 1
April 8th we are hoping to have our “opt-in” version of COH1 available on Steam. Using your key for the original game, you’ll be able to download this full version, make a new account and start playing.
We’ll provide a specific list of supported online features shortly.
On May 7th the Quazal servers will shut down.
We’re investigating the possibility of creating an online archive of all the final data from the leaderboards, statistics, etc, to honor the gamers who have played so much for the last 6 years.
We will also make a tool allowing players who can no longer access Quazal to find out their key for COH1 using their login & pwd information for COH1.
The feature roadmap for COH2 will also include details on what kind of a feature release schedule we’re hoping to achieve with COH1. |
33 would be reasonably suitable too.
and 34 although I don't want to see it. |
oh wow, Blizzard copying someone else's ideas once again. Colour me surprised. |
Yeah warner are a good publisher. When the bids for Relic were going on I was hoping warner were going to pick up Relic, however SEGA have done some great stuff with Virtua Fighter so here's hoping! |
Final Round 16, what a great tournament. Refreshing to see so much TTT2 for a change.
Results http://shoryuken.com/2013/03/31/final-round-16-streaming-live/ |
I ordered a physical copy from Amazon. I don't know retailers in Australia unfortunately. |
I'm not going to argue semantics but just leave it that I find the terms skill cap and skill ceiling stupid and they are just as terrible as "takes no skill to play." |
To win in RTS you still have to have good decision making, make good reads and outwit your opponent along with the executional requirements of unit control. What makes all the games out there different from one another is their emphasis on either the mind games or the execution.
If you prefer execution heavy then SC2 and SC:BW are there and then you have a game like CoH with very low execution requirements but still has a heavy element of mind games.
Ultimately you need to be good at both aspects to win in any game and I find people give too much value to the execution and often the neglect the important part of RTS the strategy part. |
Alex is a great teacher. That set he had with Diago at the madcatz unveiled event was amazing. |
whatever game or sport you are partaking in you are always learning, always improving your game. So even though the rules of draughts are a lot more simpler than chess both games involve outwitting another human player and then you have a whole other bunch of skills that you need to develop outside of simply learning the rules of the game.
the term "skill cap" or "skill ceiling" is only used when talking about video games. Do you know why that is? it's just a bullshit term used to poorly legitimise their choice of game.
so what if the game is easy to play? do you have fun playing it and can you easily get people to play against? that's all that really matters and the quicker people can accept it the better. |