Grens need a tone down
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The only side effect is they have reduced DPS vs vehicles, and if that's such a huge loss, then target tables should be adjusted to rectify that.
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Grens are possibly in one of the best places regarding balance. I genuinely don't see how they are broken or even underpowered against allied infantry.
Try playing vs USF this patch and you will see just how good Grenadiers are. They are fine vs UKF and Soviets though.
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The "nerf" only affected their ability to have instantly kill a model on the semi-rare chance all rifle shots hit the same target; their average damage is still the same.Weren't there tweaks to the cover bonus aswell? Iirc there is a stat that infantry sections used to have permanently that now only applies to the cover bonus meaning you can't just run blobs into the fight as effectively.
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so CODGUY for once play osther
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with LMG there is no nerf to IS tho, actually it mught be a buff, as before u had no overkill damage so lmg actually over killed models , now that the damage on rifle is 14 and they buffed the accuracy the lmg does not overkill as much
so CODGUY for once play osther
You're going to ignore the part where rifles overkill much more then LMGs ever did?
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The "nerf" only affected their ability to have instantly kill a model on the semi-rare chance all rifle shots hit the same target; their average damage is still the same.
To be fair, it also slightly affected their time to kill from (80/16=) 5 shots to (80/14=) 5.7 or 6 shots and slightly reduced their performance versus heavy cover (where alpha damage is a bit more important).
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lol
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lol
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Grens are possibly in one of the best places regarding balance. I genuinely don't see how they are broken or even underpowered against allied infantry.
+1
LMG Grenadiers are one of the only units that still maintains their original intended relationship between Axis and Allies that was set up in the original game. “Unfortunately” CoH 2 has so many well balanced and unique factions that this Axis-Allies relationship is no longer as apparent as it was when you only had vCoH US Army vs Wehrmacht. The other two factions of CoH 1 were so broken that no one ever played them once Aimstrong broke Panzer Elite with his “bulletproof” strategy. CoH 2 players are blessed with a much more complicated game that is far more diverse and ironically because of this diversity there are more units that feel the same as each other between Axis and Allies.
Mostly this is a good thing. Diversity is interesting and fun. But it also means that some units that still retain the “original recipe” sometimes feel op or up to players who don’t understand this dynamic. The “original recipe” isn’t supposed to be Axis infantry vs Allies infantry. It’s some Axis infantry and support weapons vs more Allies infantry and fewer support weapons. Old build orders like Volk-Volk-Bike-MG42 vs 3 Riflemen, 1 Jeep really showed this dynamic.
Next time you think any Ostheer unit feels too good or too bad in its role consider that you might be using it wrong or countering it wrong. Grenadiers aren’t supposed to stand up to Allies infantry 1 to 1 without the support of an MG42 in the early game just like allied MGs aren’t supposed to be as good as the MG42.
My only concern with Grenadiers right now is the 20% reduced damage they get at vet 3. It’s supposed to keep Grenadiers alive better vs tanks in the late game because they are only a 4 man squad, and that’s fine. The problem is that the Veteran Squad Leader upgrade makes them a 5 man squad that still gets the vet 3 20% damage reduction. THAT, might prove to be op once more people try it.
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yes but with lmg that flips around, now lmg don't over kill as much
You're going to ignore the part where rifles overkill much more then LMGs ever did?
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