MG34 looking pretty gud, especially with that quick & strong vet it gets now.
Can you add Bofors, for completion sake?
Sure, I'll also revise the numbers with updated patch notes for the Bofers and Vickers as well, since I didn't do that the first time.
Single Target / Area / Radius / Weapon
0.149040 | 0.1192320 | 10 - DShK
0.148500 | 0.1188000 | 13 - M2 Browning
0.138000 | 0.0000000 | 00 - Bofors Gun (New)
*
0.110400 | 0.0883200 | 15 - Bofors Gun (Old)
0.087500 | 0.0700000 | 13 - MG 34
0.086400 | 0.0691200 | 13 - MG 42
0.065280 | 0.0512448 | 13 - Vickers (New)
0.064056 | 0.0512448 | 13 - Vickers (Old)
0.046800 | 0.0468000 | 15 - Maxim
This isn't completely factual, just trying to get an idea.
*I couldn't do the new Bofors because the numbers and wording on the patch notes is not at all similar to what the stats website says.
I'm not sure how to incorporate it, but incremental accuracy/suppression or whatever, has an effect on the amount of suppression a unit is delivering.
For ex:
Testing MG42 suppression.
-Units behind heavy cover.
-Range 20.
-Against 4, 5, 6, 7 model squads.
Mg42 won't suppress after 6 burst (one mag) 4/5 model squads. At 6 burst it can suppress a 6 model and at 5 burst, a 7 model squad.
Alternative, firing at 7 unique 1 model squads, doesn't provide the same level of suppression. Requiring 15 burst before suppressing a single model.
Yeah that's why I just decided to stick to single target at mid range (22 - 27 depending on the gun). For the heck of it I added area suppression as well, turns out it's actually consistent enough that all the guns still rank in the same order!
That been said, i just realised that it's 6 years and we still don't know how suppression really works.