Infiltration nades vs molotov
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Long cooldown doesn't justify that in the slightest.
Ass grens nade assault is 45.
Infiltration nades being any less then that is just remnant of OKW snowflaking.
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Ass grens nade assault is 45.
Infiltration nades being any less then that is just remnant of OKW snowflaking.
They cost 30 now.
I think increasing OKW infil nades to 30 muni is fine if we also cut the recharge time 1/4th to match assault grens.
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They cost 30 now.
That's still bullshit, considering they can throw 6 of them now.
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That's still bullshit, considering they can throw 6 of them now.
Opinion duly noted.
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That's still bullshit, considering they can throw 6 of them now.
6? How could this be possible?
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6? How could this be possible?
Ass gren can be up to 6 man.
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For real, is the oorah-molotov combo really so potent that it requires all that cost in front of it?
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UKF's nade have a 10 fuel side tech and cost 25 muni per use. I'm fully aware that infiltration nade is doctrinal and required special conditions to be use but 20 muni for 5 nade is quite cheap. Increased up to 25 will be OK.if an increase from 15 to 20 was enough of a doctrine breaking change that they couldn't change the uncounterable recon Im afraid that 20 to 25 will require upgrading the KT to a maus...
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if an increase from 15 to 20 was enough of a doctrine breaking change that they couldn't change the uncounterable recon Im afraid that 20 to 25 will require upgrading the KT to a maus...
I was trying not to trigger any axis fan about changing spec op, but you speak it out, so, sure.
I'm actually dont care that much about infiltration nade but recon flare will always be abused.
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They cost 30 now.
I think increasing OKW infil nades to 30 muni is fine if we also cut the recharge time 1/4th to match assault grens.
And share CD with flamnade.
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- they are a doctrinal ability that take up an entire slot by themselves. They are meant to be a very good and attractive choice;
- they have a significant animation delay before throwing compared to most other grenades (except vet 0 Molotov) that leaves the entire squad quite vulnerable to enemy fire (as they won't be able to return fire) and makes them quite easy to dodge when the enemy reacts on time.
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