Ok, so just refuse to learn and keep making balance threads on COH2.org hoping the balance team will help you win.
No, that is not the point.
I do not mind if you show me a replay, it is always nice to watch but I that am just stating an obvious issue.
Med base, what is really only good for in 1v1 is mostly mortars and rushing last base. FHT is very situational.
OKW has a tech issue unlike other factions except SU T2 also but it is just Maxim which should too be fixed.
OKW has FHT (nerfed, liability in many situations) and Infrared Halftrack (OP in team games and useless in 1v1). All being situational and sometimes not viable at all. 1v1 is definitely situational and Infrared not being viable at all since you waste AI and AT capabilities for nothing. FHT can feel like that too sometimes. Depends on how often you sustain damage, what you are against. Many to take into consideration.
I am open for improvements, vids, replays etc. Improvements are my only intentions for this game as well as for other factions. There is really nothing of importance to state really the wrongness in WEHR, USF and UKF which I believe in a better and viable support without having any real nerfed units.
OKW (mostly the whole med base tech) and SU (Conscripts and T2 Maxim) are the only ones I see having issues. Due to some elements being in a bad and nerfed spot.
This is a nerfed unit that needs to be made stronger and be more viable. Viability is my point.