Is the Soviets underpowered in team games?
Posts: 292
From what I understand the game is largely balanced to please 1vs1 players but doesn't Relic give any attention to the large amount of players who play this for fun WITH (not against) their friends in team games and have no ambitions in becoming the new Inverse?
What can be done to make Soviets more appealing for the large player base that prefer team games?
Posts: 813 | Subs: 1
This is something I actually find sad, many ppl play and may not like 1v1s. They might want to play the unit-fest that is 3v3+. I dont have any stats that show how many ppl are playing each of the 4 variants, and I figure they dont want to release those numbers.
As for suggestions to make soviet viable in larger teamgames, I dont really know apart from suggestions that will also affect all the way down to 1v1. I dont think a specific "the more players the less resources for ostheer" would make any sense.
In my eyes it looks like this, and this is my very personal opinion. Soviet tech overall in teamgames complement eachother, wich is good in a 2v2 situaion. But with any more players, it seems that it is actually harder to complement eachothers builds well. How many should go t3? All? How many T4? 3ppl? And if you are playing with random ppl, this is even harder since it might be hard to communicate. Ostheer on the other hand tech straight and a couple of hard hitting tanks that most players know how to use and can see a point of building, making it somewhat eaiser for them to play together, even if with randoms.
EDIT: As far as 2v2s go, I think the pool is close to 50/50 at the moment.
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Posts: 292
link0: Soviets are IMO good in 2vs2 but the OH is in no way inferior to them.
Posts: 813 | Subs: 1
Le Wish: I think it would be hard to begin balancing 4vs4 and go down from that, so many more aspects to consider.
Might have expressed myself unclear. I do agree the only way to balance the game is from 1v1 and upwards, not the other way around. What I did say was that if they for some strange reason would balance 4v4s first (again, something that in my eyes is a terrible idea), it would lead to problems down to 1v1s. Last I also said that any changes that apply only for 3v3+ games doesnt seem like a good idea to me.
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Posts: 401
Posts: 2742
People might poo poo about 2v2 though. But man, it always felt that should be something you should do.
Posts: 401
Having good, well balanced team modes, especially 3v3 and 4v4 can do more for the game than the 1v1 focused game they've been doing since, well, forever.
Why? Because people like playing with friends. Even the more elite players still enjoy playing with friends.
People even want to see team games more, as for as much as you see skill shown in 1v1s, a whole team of good players coordinating together is as much, and often more amazing a sight to see a team work together to overcome.
Nowhere is this more evident in the decline of Starcraft from the esports scene, replaced by team oriented games. Even if you aren't interested in esports or competitive play, it's a significant indicator of that.
But some will say that that still doesn't appeal to CoH players. Well, lets be frank and say that CoH2 has already sold as much as it will ever sell to CoH players.
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When I play Sov I gotta micro like hell, but playing Ger is easy mode on 4v4's.
I did play a top 10 ranked team in 4v4 and won without trouble as Ger
Posts: 292
It's obvious that the community desires more team games. Just look at TFNs and the Propagandacasts shoutcasts as an example, their 2vs2 games always have plenty more views than their regular 1vs1 casts. Why? I think people prefer the aspect of teamwork rather than who's having the highest micro (although it's generally not what's deciding a 1vs1 but anyway). I also think that our future 1vs1 pros will start out with team games since I guess most of us heard about this game from friends who wanted you to come and play WITH them.
It's funny that no one have said that the factions are pretty balanced in team games in this thread.
Posts: 786
3 grens, get fuel
flame ht
skip t4
spam panthers
profit!
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Posts: 292
Hypothetically.
Posts: 1439
Before introduction of Assault Grenadiers Soviets got quite strong early game, but this has changed as well but overall balance is better than ever was.
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Posts: 829
3v3 somewhat to yes (depending on the map)
4v4 yes to hell yes (depending on the map)
only the end game tho (armor aka Panther spam)
What can Relic do, not much other than adding Soviet tank that has similar capabilities to Panther (mobility, turret, etc) and/or infantry with true AT capabilities.
Su85 just doesn't cut it in 4v4 due to requiring to be supported with inf (AT nade Cons/Rifleguard button down) and/or mines. Which is problem with all arty/rockets/bombing/ranged weapons/stuka/strafing etc you get in average 4v4 game. And of course German players being able to gang up on single Soviet player, run him over and pull out before he can get help. (read blitz and Panzer tactician smoke)
Posts: 107
You may argue that there is no stiff competition in 4v4 as compared to the 1v1 but really, how can there be stiff competition for 4v4 when it's being ignored?
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