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Wehrmacht September patch discussion

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10 Sep 2019, 08:56 AM
#181
avatar of Unit G17

Posts: 498

Pios are totally fine combat wise, they usually win against CEs (tho I haven't checked with the new CE buff) and they can beat most core infantry units if they catch them at close range. Later on they continue supporting your forces with their sight range.
10 Sep 2019, 09:16 AM
#182
avatar of Support Sapper

Posts: 1220 | Subs: 1

Surprisingly,If the stat page i use is up to date, pioneer have almost identical DPS with sapper upto range 10 and from range 10 onward, pio have slightly better dps, lol.
10 Sep 2019, 10:20 AM
#183
avatar of Balanced_Gamer

Posts: 783

It they should nerf the reinforce cost of Pios from 25 to 20. Would be balanced.

It is the same as grens currently the reinforce cost being 25.
10 Sep 2019, 10:37 AM
#184
avatar of Stug life

Posts: 4474

But isn’t gren 30?
10 Sep 2019, 10:50 AM
#185
avatar of Katitof

Posts: 17914 | Subs: 8

It they should nerf the reinforce cost of Pios from 25 to 20. Would be balanced.

It is the same as grens currently the reinforce cost being 25.

Grens are 30. Always were and will be.
You aren't even aware of most basic stats of faction you're fanboying for, when was last time you've played the game? Was it within last 3 years?
10 Sep 2019, 11:12 AM
#186
avatar of Alphrum

Posts: 808

jump backJump back to quoted post10 Sep 2019, 10:50 AMKatitof

Grens are 30. Always were and will be.
You aren't even aware of most basic stats of faction you're fanboying for, when was last time you've played the game? Was it within last 3 years?


could ask u the same thing
10 Sep 2019, 11:12 AM
#187
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post10 Sep 2019, 10:50 AMKatitof

Grens are 30. Always were and will be.
You aren't even aware of most basic stats of faction you're fanboying for, when was last time you've played the game? Was it within last 3 years?

Agree. People who rarely play shouldnt post alot about balance:bananadance:
10 Sep 2019, 11:22 AM
#188
avatar of Katitof

Posts: 17914 | Subs: 8


Agree. People who rarely play shouldnt post alot about balance:bananadance:

Hence me not posting about balance, but contesting retardedly stupid claims :snfPeter:
How many balance threads have you seen me start? :snfPeter::snfPeter:
10 Sep 2019, 11:36 AM
#189
avatar of SupremeStefan

Posts: 1220




Yes, it got nice buffs. Like we say in german:"Es wäre das Sahnehäupchen."

I like your ideas
in polish we say "co ty pierdolisz"
10 Sep 2019, 12:36 PM
#190
avatar of achpawel

Posts: 1351

I personally wouldn't change their weapons but add the 5th man. They could be more useful and less likely to get wiped. Also they would be able to capture decrewed weapons more easily, which is often a problem for ost.
10 Sep 2019, 13:13 PM
#191
avatar of addvaluejack

Posts: 261

I personally wouldn't change their weapons but add the 5th man. They could be more useful and less likely to get wiped. Also they would be able to capture decrewed weapons more easily, which is often a problem for ost.


It is a horrible idea to give a flamethrower squad too much survivability.
10 Sep 2019, 13:49 PM
#192
avatar of Mr Carmine

Posts: 1289

I personally wouldn't change their weapons but add the 5th man. They could be more useful and less likely to get wiped. Also they would be able to capture decrewed weapons more easily, which is often a problem for ost.


They have doctrines for that. Sov and usf need doctrines to get more then paper weight mediums. Sov are the most doctrine depended to get the good stuff.

Pio,s are fine. Their extra sight makes them worth their price. They can see but not be seen. They also are quite decent up close.
10 Sep 2019, 13:54 PM
#193
avatar of Stug life

Posts: 4474

Pio are fine, they got the increase in repair speed they needed this patch
10 Sep 2019, 14:32 PM
#194
avatar of Hon3ynuts

Posts: 818

Pios scale the worst and are typically relegated to vet 0 repair factories lategame unless you bought an early flamer or micro your first squad like a god.


They could use something to encourage combat usage past 10 minutes they have a chance in hell of getting vet 2. Most other engineers are getting combat adjustments :*(
10 Sep 2019, 16:08 PM
#195
avatar of pvtgooner

Posts: 359

pios are fine and honestly the unit I would use as a baseline to balance all other engineers around. I dont know why people say DPS is a problem, theyll actually shred vet0 units if you can get on top of them. sight is welcome all game long and they have a serviceable flamer upgrade too. I wish RETs were more like pios 3:
10 Sep 2019, 16:39 PM
#196
avatar of mrgame2

Posts: 1794

Can we look at giving weapon teams a faster reposition time on vet?

Kinda suck Allies mg gets tiny buff every patch, but wehr weapon teams are so easy to die once flank. Yet Wehr infantry are bad at clearing allie weapon teams.
10 Sep 2019, 16:47 PM
#197
avatar of distrofio

Posts: 2358

pios are fine and honestly the unit I would use as a baseline to balance all other engineers around. I dont know why people say DPS is a problem, theyll actually shred vet0 units if you can get on top of them. sight is welcome all game long and they have a serviceable flamer upgrade too. I wish RETs were more like pios 3:

I think CE are better 'baseline' (if you wanted to say benchmark) since everyone knows that both pios are used aggressively.

If you can get on top of them can be considered a missplay of the defending side, therefore by no means a good argument to prove a units strenght. Shock troops use the same logic and no one is out there screaming to buff grens to shocks level.

If you seek to buff RET using pios as an argument, i have bad news for you (looking at you katitof)

10 Sep 2019, 16:57 PM
#198
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post10 Sep 2019, 16:39 PMmrgame2
Can we look at giving weapon teams a faster reposition time on vet?

Kinda suck Allies mg gets tiny buff every patch, but wehr weapon teams are so easy to die once flank. Yet Wehr infantry are bad at clearing allie weapon teams.


Mg42 already have nearly 180° acc, instant suppress and get supported by pio with increase sight range. Yet now you want to add faster reposition in the combo ? Are you heading to an unflankable Mg
10 Sep 2019, 17:03 PM
#199
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post10 Sep 2019, 16:39 PMmrgame2

Kinda suck Allies mg gets tiny buff every patch, but wehr weapon teams are so easy to die once flank.


Its pretty simple why. Maxim sucks, mg42 doesnt
10 Sep 2019, 17:22 PM
#200
avatar of mrgame2

Posts: 1794



Mg42 already have nearly 180° acc, instant suppress and get supported by pio with increase sight range. Yet now you want to add faster reposition in the combo ? Are you heading to an unflankable Mg


instant suppression? no.
faster reposition on vet? yes.
I believe allies infantry on vet also gain less suppression.

Allies already have good arty to clear weapon teams.

Why allies MG keeps get tiny buff. But wehr no? Dont forget grens are bad at flanking and clearing weapon teams, at least compared to what stock allies have.

Also not just MG, but mortar and pak too. A little faster on vet, either buff teardown or setup. Wehr imo has poor veterancy gains or at least not complimenting their flavor.
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