Force Retreat and Wurfrahmen Cooldown
13 Aug 2019, 05:54 AM
#1
![avatar of Tpain101](/images/no_av.png)
Posts: 49
I have 2 problems.
I have an ability that disables movement but I want it to cancel when I press the Retreat button so the soldier doesn't get stuck in a retreat state.
I want the wurfrahmen multi rockets ability and single rocket ability to make the flame rockets ability go into cooldown mode when used, and vice versa.
13 Aug 2019, 06:41 AM
#2
![avatar of SneakEye](/uploads/avatar/20401.jpg?updated=1467362299)
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Posts: 817 | Subs: 5
In sbps, the squad_retreat_ext has a list of actions. Those actions will be executed on retreat. You can enable its movement in there.
Set in both abilities the shared_timer to the same name. All abilities with that shared_timer within the squad will reset when using one of them.
Set in both abilities the shared_timer to the same name. All abilities with that shared_timer within the squad will reset when using one of them.
14 Aug 2019, 07:11 AM
#3
![avatar of Tpain101](/images/no_av.png)
Posts: 49
In squad_retreat_ext > modifiers i added move_enable_modifier. I set exclusive to true. Now what happens with my ability that slows down movement speed, when i press retreat the squad will retreat with the reduced movement speed and not run back.
14 Aug 2019, 09:04 AM
#4
![avatar of SneakEye](/uploads/avatar/20401.jpg?updated=1467362299)
![Senior Modmaker Badge](/images/badges/badge_SENIOR_MODMAKER.png)
Posts: 817 | Subs: 5
You can use a requirement_action in your ability to apply the movement modifier. Then set in the requirements: required_in_state with not_retreating set to true.
19 Aug 2019, 18:35 PM
#5
![avatar of Tpain101](/images/no_av.png)
Posts: 49
Forgot to tell you, this worked. Thanks.
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