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Hold fire button for MG42

22 Jul 2019, 00:57 AM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



That sounds like a good idea at first glance, but in an older thread it was brought up in, someone pointed out that the auto reload function could be manipulated by your opponent.

An example could be to drive a light vehicle past the MG making it fire a burst at it then driving off to go do something else. The vehicle has now caused the MG to use up some of its ammo prompting it to reload after it is no longer in combat for a certain amount of time, for example let’s say it’s 10 seconds. Now our savvy opponent lies in wait and counts to 11 seconds and charges the MG that he knows is reloading. With this tactic an LMG blob could easily decrew an MG team that is busy reloading.

Part of me wonders if this could actually work via making units out-of-combat, in addition to having an automatic action to reload, also gain a modifier which makes their reload speed instant.

...but I am no modder, so I must confess that's only conjecture. I'm also imagining this concept would allow HMGs to be reloaded automatically without being set-up, and I can't even say if that's possible at all either.
22 Jul 2019, 17:03 PM
#22
avatar of GI John 412

Posts: 495 | Subs: 1

jump backJump back to quoted post22 Jul 2019, 00:57 AMVuther

Part of me wonders if this could actually work via making units out-of-combat, in addition to having an automatic action to reload, also gain a modifier which makes their reload speed instant.

...but I am no modder, so I must confess that's only conjecture. I'm also imagining this concept would allow HMGs to be reloaded automatically without being set-up, and I can't even say if that's possible at all either.


That might work brilliantly, or it might result with some sort of crazy bug like the full auto Sherman main gun bug. Lol

Regardless, the manual reload tied to hold fire would be easier to implement. I also like how it rewards players who choose to use it if they want to invest the extra tome and thought to “click the button”, but for players that don’t want to bother with it, it changes nothing. The auto reload would change how the unit behaves for everyone, while a manual toggle ability only changes the unit behavior of those who choose to utilize it.
23 Jul 2019, 00:03 AM
#23
avatar of SturmTigerVorgo

Posts: 307

Guy please don't bring the "reload" feature into this thread. Make another thread for the reload !
25 Jul 2019, 11:41 AM
#24
avatar of Felinewolfie

Posts: 868 | Subs: 5

I would like to see a hold fire button added to all HMGs that has the dual functionality that as soon as they are placed on hold fire, they automatically begin a reload cycle. I know some players are clamoring for a manual reload feature so they don’t end up shooting a short burst at a critical point followed by an unavoidable reload. If you go to the bother to add a hold fire button, then you could also give it the dual feature of making the gun reload. Two birds with one stone.


That's actually an excellent idea.
Miragefla had a mod with manual reload for all MGs
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