Slightly buff it's DAMAGE. Nothing else. Like +30%. Maybe specifically versus heavies.
Snares are good vs lights, bad vs mediums and awful vs heavies. Main purpose of snares is to get veterancy. So at vet3 when there is nothing to get snares lose most of their value.
Now infantry is too weak versus tanks in late game. It should stay inferior but not close to being useless as now. Main purpose of late game infantry is to spot for AT and b a shield for it. They lose too much of their fighting value.
Obviously it shouldnt disballance anything since it would affect all factions same way.
Suggest to buff VET3 snares
10 Jul 2019, 11:40 AM
#1
Posts: 1487
10 Jul 2019, 12:34 PM
#3
Posts: 3588 | Subs: 3
Now infantry is too weak versus tanks in late game. It should stay inferior but not close to being useless as now. Main purpose of late game infantry is to spot for AT and b a shield for it. They lose too much of their fighting value.
That's....why you have AT infantry with bazookas/ptrs/shreks/etc.....to....counter tanks....because infantry has bolt action rifles.
10 Jul 2019, 13:07 PM
#4
Posts: 97
I don't know if it's possible but, there is some merit to the idea of reducing the cooldown time for snares at Vet3. The idea is not to improve the value of the infantry but, it would punish players who let their tanks overstay their welcome.
10 Jul 2019, 13:35 PM
#5
Posts: 3260
There's more of a case to weaken snares than buff them. The reason they're so difficult to proc is because they're so powerful players will do anything to stay out of their range.
10 Jul 2019, 19:32 PM
#6
Posts: 2115 | Subs: 1
main purpose of snares is to get veterancy? bad lategame?
what?
what?
13 Jul 2019, 10:20 AM
#7
Posts: 571
I am confused.
13 Jul 2019, 22:28 PM
#8
1
Posts: 2307 | Subs: 4
Main purpose of snares is to get veterancy. So at vet3 when there is nothing to get snares lose most of their value.
I'm pretty sure the main purpose is to... snare.
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