Bug Report for Commander patch
20 Jul 2019, 22:13 PM
#181
Posts: 3053
Are airborne guards only supposed to get 4 ppshs? It says in the patchnotes the full squad gets shocks' ppshs but I think in game they still have like 2 svts for some reason.
23 Jul 2019, 11:16 AM
#182
Posts: 13496 | Subs: 1
Last game too to long to start. During that time a give moving order build orders and choose commander.
When the game started the I could no longer choose commander.
When the game started the I could no longer choose commander.
29 Jul 2019, 08:35 AM
#183
Posts: 1389 | Subs: 1
M10 not using skins from USF for some reason. At the same time, Achilles I does.
1 Aug 2019, 15:44 PM
#184
Posts: 15
Ostheer Clown Car with flame Pioneer has some issues.When i give command clown car to attack different target,the flame Pioneer still attacking the old target which they did auto attack first at the beginning.Only the clown car listening my commands not Pioneer.
1 Aug 2019, 15:50 PM
#185
Posts: 1614 | Subs: 3
Ostheer Clown Car with flame Pioneer has some issues.When i give command clown car to attack different target,the flame Pioneer still attacking the old target which they did auto attack first at the beginning.Only the clown car listening my commands not Pioneer.
This is the case for all clown cars. The squad inside fires at whatever enemy squad comes into range first until they lose sight, move out of range or - in case of AT infantry - a vehicle shows up.
It's a very big QoL issue in my opinion, and players should have more control over it by allowing hold fire for the squad inside the halftrack for example. Mr. Smith has got such a thing to work with some complex workarounds.
1 Aug 2019, 17:35 PM
#186
Posts: 5441 | Subs: 36
Ostheer Clown Car with flame Pioneer has some issues.When i give command clown car to attack different target,the flame Pioneer still attacking the old target which they did auto attack first at the beginning.Only the clown car listening my commands not Pioneer.
yeah super old and always in coh2 :/
5 Aug 2019, 12:27 PM
#187
Posts: 1389 | Subs: 1
Spotted a big mess with DP-28 upgrades. If you pick up one DP-28 somewhere, you will get three variants of DP-28 upgrades:
1. Single DP-28 upgrade. Doesn't have name of the upgrade.
2. Another one single DP-28 upgrade (but with text about two DP-28). Doesn't have name of the upgrade as well.
3. Three DP-28 upgrade (locked due to occupied weapon slot).
On the good side, these "twins" using separated strings for each, unlike upgrades for Guards
And some small issues with UI indicators.
1. Panzergrenadier's mark target using incorrect icon for portrait indicator.
2. Tank hunter ambush tactics (variant for tanks and tank destoryers) using incorrect icon for portrait indicator.
1. Single DP-28 upgrade. Doesn't have name of the upgrade.
2. Another one single DP-28 upgrade (but with text about two DP-28). Doesn't have name of the upgrade as well.
3. Three DP-28 upgrade (locked due to occupied weapon slot).
On the good side, these "twins" using separated strings for each, unlike upgrades for Guards
And some small issues with UI indicators.
1. Panzergrenadier's mark target using incorrect icon for portrait indicator.
2. Tank hunter ambush tactics (variant for tanks and tank destoryers) using incorrect icon for portrait indicator.
6 Aug 2019, 05:55 AM
#188
Posts: 3053
Paratrooper support squad with zooks still loses camo when models turn while stationary. Can be a bit annoying because they're supposed to get damage and accuracy buffs out of their camo that doesn't work half the time. Would be nice if they just got one of the camo types that already exists instead of whatever they have currently, be it unvetted pathfinder camo or ost ambush camo.
8 Aug 2019, 23:40 PM
#189
Posts: 1614 | Subs: 3
This is an old bug, but it's very annoying nonetheless. The 222 is the only vehicle that starts moving closer when you attack ground at long range (35~40 ish). It can potentially lose you the 222 if you don't notice it in time.
I think it could have something to do with its coaxial MG range differing from its 2cm cannon range (35 versus 40).
I think it could have something to do with its coaxial MG range differing from its 2cm cannon range (35 versus 40).
14 Sep 2019, 13:56 PM
#190
Posts: 3032 | Subs: 3
Panzerfusilier vet 5 sprint costs 15 munitions, pretty overpriced.
Wasnt it supposed to be a free ability with intermediate or long cooldown?
Wasnt it supposed to be a free ability with intermediate or long cooldown?
14 Sep 2019, 16:24 PM
#191
Posts: 13496 | Subs: 1
not really a bug but garrisoned Puppen do not have an attack button and can not target abandoned vehicles
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