Anyone use an M5 halftrack?
Posts: 135
So does anyone use soviet halftracks? If you do say how and why.
Posts: 2838 | Subs: 3
Maybe someone can enlighten us about its range, suppression, HP, etc? I'm also curious.
Posts: 379
Posts: 135
In 1v1 I have seen them used in conjunction with multiple ATGs, to decent effect.
Well with the new reinforcement cost for ATGs perhaps this strategy makes more sense now.
Posts: 50
Posts: 525
Posts: 308
m5 should be t2.
I agree and make T1 25-30 fuel since their is no point in building it now.
Posts: 889 | Subs: 1
I do find them very useful in matches where I have a couple vehicles, and have lost a lot of infantry. If there are a bunch of weapons lying around (MGs, AT Guns, Mortars, etc) it can help multiply your army without needing to retreat, reinforce, and run back.
Posts: 604
I often don't upgrade it because the unit is great and filling its purpose without it already but if I have a lot of munitions it can be worth it for some support fire. Not upgrading it also means you can put a flamer, flanking PPSh conscripts and/or Guards in it if you need to.
Posts: 18
m5 should be t2.
And zis gun should be moved to t3 in return.
I find the m5 MUST when facing german strafe and recon
Posts: 89
T1 penals with flame or just engineers with flamers are great against someone going heavy support weapons
but in general if i go T3 i get one and get the krautmower asap(after T70, after T34) since its cheap and it has suppression aswell, and the soviets only decent AA, i think its a must have unit
Posts: 896
I agree and make T1 25-30 fuel since their is no point in building it now.
If they do that then we might end up with super fast t70. Perhaps as someone suggested before they should reduce the cost of both buildings t2 (sniper) and t3 (maxim) and transfer the cost reduction equally to t4 and t5.
Posts: 2838 | Subs: 3
Posts: 531
I played against Sir Muffin earlier this week and he used an M5 very effectively against me. He kept it out of my LoS, reinforcing his ATGs and other crew-weapons. When my infantry got chased off near the very end, he moved it near my cutoff. My infantry got suppressed when trying to get back on the field and my tanks were too badly slowed with damaged engines to be able to scare it away. When I knew that he had the quad upgrade I was reluctant to use recon flights and frag bombs (not that I had the munitions for the latter anyway )
good game computerheat
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