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Is there any rational way to place bofors entity into the centre of the pit?
Posts: 8
Posts: 817 | Subs: 5
Posts: 8
I'd recommend to create a new .abp file which only contains the pit. Then use that file for the new 25 pounder. The bofors will stay functional this way. The modding tools will give a warning that the custom blueprint cannot be found, but you can ignore that. It will build without any issues.
EDIT:
I think the bofors is moved out of the center due to impass 'cant_build' of the pit entity.
Posts: 817 | Subs: 5
Posts: 8
The ebps/impass_ext controls which entity type can pass through it. Set all values to True to block everything (in the gun). Don't set this in the pit, because it should let the gun 'pass' and that would cause other issues like what happend to the bofors.
The symbol height can be set in ebps/ui_ext/decorator_offset (in the pit). The value of 3.5 seems to put it in a normal height.
Posts: 817 | Subs: 5
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