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russian armor

NKVD strats?

30 May 2019, 05:10 AM
#1
avatar of cochosgo

Posts: 301

1v1 or 2v2

I only managed to use it twice in december, then it got nerfed. But im willing to give it a second chance and its giving me a really hard time. Specially with combined arms.

Commisar has the same weekness as shocks: its an infantry unit that can't fight armor, arriving at the start of the light vehicle phase. Its either the commisar or a Zis3. At which point

For some reason I'm also getting manpower starved, which is weird considering I use to float a bit of mp at the 5/8 minute mark with a 3 cons>support weapon>elite infantry builds. So I went for a cons>maxim>cons build and wait for the commisar to act as a 3rd conscript, but I've failed every time with it against aggresive starts.

Commissar abilities, pass the healing, are great unpractical.
The enemy already has grenades available by the time the commissar gets on the field so the defensive buff. Rifle nades lowers your models health to a minimum so you will just lose them if they stay, same with volks lava nades. Also, with this ability on, you unit can't dodge grenades.
The offensive buff is incredible with conscripts, unfortunately the recived accuracy debuff is attrocious on them.

Also, commissar buffs can't target support weapons, which would be great to allow maxims to tank frontal assaults or make zis withstand small arms fire to get key shots on enemy tanks.

Propaganda is always great
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
Today, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
Today, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
Today, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
Today, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
Today, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
Today, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
Today, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
Today, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Yesterday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Yesterday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Yesterday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Yesterday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM

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