Pathfinder Veterancy gain
Posts: 563
My opponent with 8 minute mark had all his 3 pathfinders on vet 2 already and i have myself as well been able to get them to vet 2-3 in very short time. this crazy vet rate is bit weird, as units like rifles take usually quite a lot longer to vet up. Im not sure if this is even issue to many, but i think their vet gain should be reduced a bit.
Tell your opinions.
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Osttruppen(and lucky AI partisans) also vet ridiculously quick.
Posts: 184
Cheap squads vet fast, yes, that's how it goes.
Osttruppen(and lucky AI partisans) also vet ridiculously quick.
Shouldn't Pathfinders vet slower then?
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Posts: 2458 | Subs: 1
Cheap squads vet fast, yes, that's how it goes.
Osttruppen(and lucky AI partisans) also vet ridiculously quick.
When did Pathfinders become a cheap squad?
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Don't know how much of an issue it is though, they usually need something else to take damage for them. They're pretty squishy
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Cheap squads vet fast, yes, that's how it goes.
Osttruppen(and lucky AI partisans) also vet ridiculously quick.
On point!
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They still got the same small vet requirements as a unit you'd get at CP1 instead of CP0. Another proof of a short-sighted change.
Well, they are at a 50 second cooldown now instead of 18 seconds, so now they vet 32 seconds later (lol). See 8.0 changelog.
Posts: 1323 | Subs: 1
Well, they are at a 50 second cooldown now instead of 18 seconds, so now they vet 32 seconds later (lol). See 8.0 changelog.
That's true, it's not like when you could easily spawn one inmediatly, then call in another one right away.
Posts: 3166 | Subs: 6
Well, they are at a 50 second cooldown now instead of 18 seconds, so now they vet 32 seconds later (lol). See 8.0 changelog.
That was an older change. Notes got updated with the correct one:
Version 8.0 Changes
USF
Pathfinders
- Now start on initial cooldown.
- Cooldown from 18 to 20.
- Veterancy requirements from 340/680/1360; applies to both variants (IRPF)
Line is incomplete but they get about the same vet requirements as Grenadiers now.
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