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Ostheer: new Trenches

30 Apr 2019, 21:50 PM
#41
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

No, they don't. All my objects of my mod don't to that anymore.

Same for tank-traps (tank can road-kill them when not finished)
Wire and Sandbags (inf can pass them while not finished)
AND my new trenches…


I simply made a fix with the normal mod-tool. The Team knows it, because I shared it with them. SCAR isn't needed.


Can the same changes be made to the UKF trench? (roadkill when unfinished and vehicles can drive over them when finished)

It could bring an end to the maginot line trench spam certain players like to do.
30 Apr 2019, 21:52 PM
#42
avatar of Widerstreit

Posts: 1392

You can make it even better... let them pass without road-kill... you can also make them pass when finished.

To let it look less stupid (because of the Netting) simply put an invisible blocker in the middle of it. So they will drive the corners.

Nothing easier than that. xD


EDIT: I will make it... give me some minutes.
30 Apr 2019, 22:09 PM
#43
avatar of Widerstreit

Posts: 1392



Can the same changes be made to the UKF trench? (roadkill when unfinished and vehicles can drive over them when finished)

It could bring an end to the maginot line trench spam certain players like to do.


So finished… tanks can now drive over it. (no road-kill), when finished they will drive only cross the Corners. If an MG is in it, so it will not drive over it.


Give me some sec. for upload

EDIT: Units will NOT be road-killed if you think that...

OneDrive-Link: https://1drv.ms/u/s!Auba63jVJDDGnNpHwJXAk5uyqqHhHg


Edit: If you want to make also inf pass and be locked you later… yes. Also that is possible... xD
30 Apr 2019, 22:13 PM
#44
avatar of distrofio

Posts: 2358

Wow, awsome Widerstrait, thanks a lot for your efforts and creativity!
You did something fantastic
30 Apr 2019, 22:15 PM
#45
avatar of Widerstreit

Posts: 1392

Wow, awsome Widerstrait, thanks a lot for your efforts and creativity!
You did something fantastic


thx. It would be more if Patch-Team would communicate with me.

PS: Widerstreit with EI not AI ^^
1 May 2019, 10:39 AM
#46
avatar of SuperHansFan

Posts: 833

Is there anyway to replace British trenches with these?

I have noticed a small minority of players abusing UKF trenches as tank traps (combined with sim city). This would solve that issue.
1 May 2019, 11:49 AM
#47
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Is there anyway to replace British trenches with these?

I have noticed a small minority of players abusing UKF trenches as tank traps (combined with sim city). This would solve that issue.


Yeah they can be but they are currently not in the mod.

It's why he made them in the first place, to replace the current slit trenches that are used.
2 May 2019, 12:29 PM
#48
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