![](https://i.postimg.cc/CKjgc7s5/relic00251.jpg)
![](https://i.postimg.cc/P5JJVgCx/relic00250.jpg)
![](https://i.postimg.cc/9FFQz6tp/relic00249.jpg)
Hope the community can help out.
Best regard
Von_Smedman
Posts: 2742
Posts: 108
Forgive me if I provide incorrect information, as it's been a bit since I touched CoH2 mechanics.Ok , thanks ZombiFrancis
The second level doors will only be accessible for entering/exiting so long as the door isn't blocked. In this case, the door is 'blocked' by being in the air. Were the 'Z' level of the terrain aligned with that door, it will be used. It may be a matter of finding the magic pixel, or in this case, Z level.
It's the same reason a barbed wire fence can prevent one door from functioning in a garrison with multiple doors.
There is an exception to buildings with zero doors accessible, where if I can recall correctly, units can potentially teleport into.
That said there are a lot of buildings that as far as I can tell serve entirely cosmetic purposes, and don't appear to function (or damage/destroy) how one might expect. When Relic overhauled how garrisons functioned years ago, I get the feeling not every building was changed and/or tested.
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