Caches is used in team matches games, occurs quite often.
Since Fuel is always the most popular option, shall we make Ammo caches cheaper?
Fuel Cache is currently 250 manpower and ammo Cache. Fuel is always picked because it is the best option, tech faster, heavier units, tanks and more vehicles.
Should ammo cache cost 150 manpower or more.
It think it should be less than 250 manpower.
What do you guys think. Also should OKW be at least limited to Ammo Caches only?
Since they will have to scavenge for fuel only.
Should Ammo caches be cheaper than Fuel caches
4 Apr 2019, 13:07 PM
#1
![avatar of Balanced_Gamer](/images/avatars/jagdpanzeriv.png?updated=1414778106)
Posts: 783
4 Apr 2019, 13:50 PM
#2
![avatar of Ismeckye](/images/no_av.png)
Posts: 44
No, these should be tradeoffs. There was once a caster basically saying: double munitions early game lead to better field presence which in turn leads to better fuel possession.
Also the more skilled the players, the more they pick munitions as they dont lose their tanks as often. If you plaster steppes with munitions cashes, you can easily get 65-80muni/minute which leads to a huge amount of frag bombs, arti, mines, stukas, IL2 bombing runs etc. etc.
TL;DR Fuel is only better in lesser skilled teams as they lose tanks and rebuild them more often. Muni caches are just as good as fuel.
Also the more skilled the players, the more they pick munitions as they dont lose their tanks as often. If you plaster steppes with munitions cashes, you can easily get 65-80muni/minute which leads to a huge amount of frag bombs, arti, mines, stukas, IL2 bombing runs etc. etc.
TL;DR Fuel is only better in lesser skilled teams as they lose tanks and rebuild them more often. Muni caches are just as good as fuel.
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