why no demo charge for PIO in MP
Posts: 622
i find hard to destroy a bridge as german as there is no real effective way to destroy a brige like the one in pripyat, it take forever if i use mortar, AT, Tanks, to take it down and it can stand 2-3 105mm barrage too, so it is not battle effective
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nah, seriously relic, give ost pio's democharges
Posts: 476
I like how one of the pioneers quotes is, "Do you need something built, or blown up?!". Only way they can blow something up is by picking up a shrek lol...they need demo charges. Maybe a package to be bought at HQ? Don't want em too powerful in opening game because PIOSPAM would live again and everyone would naturally bitch about it. That's what this community is good at after all...bitching.
Stop Bitching about the Community!
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Stop Bitching about the Community!
I just want to fit in...QQ
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Might as well ask why combat engineers can't build bunkers...
then give combat engineers sandbags to build and give pio demo charges, they are even
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i find hard to destroy a bridge as german as there is no real effective way to destroy a brige like the one in pripyat, it take forever if i use mortar, AT, Tanks, to take it down and it can stand 2-3 105mm barrage too, so it is not battle effective
you can destroy the bridge with flamer ht using ground attack on the bridge. It destroys it pretty fast.
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Boring!
Posts: 2425
Permanently BannedConsidering the high muni cost compared to mines, the essentially useless "i blow it when i want to, even though automatic detonation works just as well", it doesnt really have by function distinct or superior to mines except demolishion of unoccupied buildings.
AT mines on Ice and Bridges are MORE effective, in terms of AoE, dmg and cost, iirc.
Posts: 1221 | Subs: 41
Iirc, its AoE is smallish, and itd dmg actually inferior to, for example, Tellers.
Considering the high muni cost compared to mines, the essentially useless "i blow it when i want to, even though automatic detonation works just as well", it doesnt really have by function distinct or superior to mines except demolishion of unoccupied buildings.
This isn't really true. The AOE and damage on the demolition charge is high enough that you generally guarantee a squad kill especially as you can wait for any stragglers to come over to it, while mines will usually not kill a full squad except in chokepoints that make units clump up. I feel the triple cost compared to mines is overall justified by the ability to choose when to detonate.
If anything they're relatively bad against buildings, squads inside buildings nearly always seem to stay alive with 1 model from the explosions.
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Permanently BannedOst isnt really missing out on anything on this one.
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you can destroy the bridge with flamer ht using ground attack on the bridge. It destroys it pretty fast.
interesting never know that will give it a try next when i want to destroy a bridge
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