Call-in cooldowns
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You could still call-in vehicles without tech, but you got a discount on the Tiger 1 for example if you had already researched battlephase 3.
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How is KT not a call in? you click the button and it arrives. It's not a commander based one, but it definitely is a call-in.
Because it requires you to tech to get it.
“Call in meta” refers to tanks that you can get without teching
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In my opinion cooldowns for call-in tanks should start when you lose them, not right after you call them in. If they're not going to be moved to tech and given a build timer, then the ability to click them back into existence the second they die needs to be removed.
This applies to no unit more than the command panther, but it should apply to all call-ins. It's also more of a team game change, because having the resources to instantly replace call-ins is much more common there than in 1v1s.
On a side note does anyone know what happened to the price premium idea? In a preview long ago relic tried out making call-ins more expensive if you didn't have the tech. I didn't think it was such a bad idea but it got scrapped
+1 so much.
It is so infuriating when you have to throw everything into the enemy to destroy his vetted command panther, and then when you finally did (and your tanks are damaged or have engine damage), a new one is immediately going after you
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Because it requires you to tech to get it.
“Call in meta” refers to tanks that you can get without teching
It's still a call-in. The requirement of teching is only there because you don't have to pick a Commander... It's a trade-off
You still click a button an the unit appears, which is the relevant issue for this discussion. In Long team games where both sides are floating fuel, there should still be some recovery time from losing whatever call-in that may be.
Imo they should ALL have build timers. But if thats not gonna happen, the cooldown rework is the next best thing
Posts: 607
Because it requires you to tech to get it.
“Call in meta” refers to tanks that you can get without teching
That's a different thing altogether.
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on the OP!
Like aerafield mentioned above, when Elephant, JT, and or ISU are killed with substantial amount of resources only to see these units back in the field within seconds.
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I'd still bet on locking heavies behind tech to promote medium tanks fights more
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+++++++++++++++++++++++++1yep its really annoying
on the OP!
Like aerafield mentioned above, when Elephant, JT, and or ISU are killed with substantial amount of resources only to see these units back in the field within seconds.
Posts: 5279
Heavies callins without tech allow some variety of builds, maybe not the most conventional ones but at least it offers some degree of freedom.
I'd still bet on locking heavies behind tech to promote medium tanks fights more
And could allow heavies to be slightly more interesting. atm they cant be too good because of hold out meta. if the player has to tech for them anyways they could be slighty cheaper, slightly less pop, slightly stronger.
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