Login

russian armor

Forward HQ. How is this supposed to be used effectively?

30 Sep 2013, 00:09 AM
#1
avatar of Belwar

Posts: 5

So the new commander has a 0 CP ability called "Forward Headquarters". It costs 400 MP and 50 gas. Can someone explain to me how this is supposed to be a decent ability? It's a stationary target, as far as I know it cant be healed, and even in big buildings two grenadier nades will destroy the thing. It's a 0 CP ability so I assume it's supposed to come into play in the early game somehow but if you use it early it seems like it gimps your gas situation pretty hard and like I said it just dies so darn easily.

The only thing I can think of is after you've been playing for a while and you've pushed the enemy back, you think the building is relatively safe and want to maintain your push. If that's the case though, I don't understand the 0 CP thing.

Someone explain this to me.
30 Sep 2013, 10:46 AM
#2
avatar of BabaRoga

Posts: 829

I would guess its main usability would be in 3v3+ games. 1 Player making FHQ won't hurt the team that much, but it helps others.

My teamate made one in 2v2, he was noobish, but it really helped me keep up the Con pressure. As I didn't need to retreat nor make healing station @ HQ

I am not sure how would, building one, turn out in 1v1 vs someone decent....
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 33
unknown 9
unknown 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

385 users are online: 385 guests
0 post in the last 24h
4 posts in the last week
37 posts in the last month
Registered members: 49030
Welcome our newest member, wi88asia
Most online: 2043 users on 29 Oct 2023, 01:04 AM