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Received Accuracy for OKW JLI and USF Pathfinder

22 Feb 2019, 17:34 PM
#61
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Getting BARs in Airborne Pathfinders is a sure way to donate them to the Germans.
And who uses I&Rs anymore after they nerfed RS so damn hard?


Recon is still pretty good and some people still get 1 IR pathfinder.

I like pathfinders a lot in team games because you typically have more squads to screen for them and do dps for the snipe.
22 Feb 2019, 18:15 PM
#62
avatar of Stug life

Posts: 4474



That only matters if you are firing against a kubelwagen/WC51

The higher snipe point and cover ignoring mean that JLI get kills much faster and their effective DPS accounting for crits is through the roof.

And then they ALSO get be to twicw as hard to kill, and sprint, and grenade volley, etc. Etc.
problem is sniper rifle doesn't always aim at the model with low life
22 Feb 2019, 18:58 PM
#63
avatar of Bananenheld

Posts: 1593 | Subs: 1




And then they ALSO get be to twicw as hard to kill, and sprint, and grenade volley, etc. Etc.

JlI do not have grenades etc. Etc.
You may be refering to scavenger doctrin, but its a seperat ability and nobody uses this doctrine.
22 Feb 2019, 19:42 PM
#64
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

JlI do not have grenades etc. Etc.
You may be refering to scavenger doctrin, but its a seperat ability and nobody uses this doctrine.


Exactly half the commanders who can bring JLI get a grenade volley.
22 Feb 2019, 20:06 PM
#65
avatar of Esxile

Posts: 3602 | Subs: 1


JlI do not have grenades etc. Etc.
You may be refering to scavenger doctrin, but its a seperat ability and nobody uses this doctrine.


Was used on tournament when Overwatch was banned. JLIs provide huge advantage on their own.
22 Feb 2019, 21:41 PM
#66
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post22 Feb 2019, 20:06 PMEsxile


Was used on tournament when Overwatch was banned. JLIs provide huge advantage on their own.

Plus, people don't expect the nade volley so you usually get a good one off before they know what commander you locked in and then they are still on a camoing, sprinting squad. It's super overlooked.
22 Feb 2019, 23:44 PM
#67
avatar of distrofio

Posts: 2358


Plus, people don't expect the nade volley so you usually get a good one off before they know what commander you locked in and then they are still on a camoing, sprinting squad. It's super overlooked.

Yeah like its super overrated too.
A long distance troop rushing in is not suspicious at all. But thats none of my business.
22 Feb 2019, 23:53 PM
#68
avatar of distrofio

Posts: 2358



Exactly half the commanders who can bring JLI get a grenade volley.


Again, factically wrong. Its called conditional probability. You assumed JLI have grenades and that only happens when a player has chosen a JLI AND a assault grenade commander, each being 2/7 of the OKM commander pool.
The chance for OKM to have grenade JLI from a raw pick is (2/7)(2/7)= 8%
That is way too low to consider them having nades...
23 Feb 2019, 00:02 AM
#69
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Yeah like its super overrated too.
A long distance troop rushing in is not suspicious at all. But thats none of my business.


They can move through cover in stealth and have a hold fire button for a reason.

Again, factically wrong. Its called conditional probability. You assumed JLI have grenades and that only happens when a player has chosen a JLI AND a assault grenade commander, each being 2/7 of the OKM commander pool.
The chance for OKM to have grenade JLI from a raw pick is (2/7)(2/7)= 8%
That is way too low to consider them having nades...


I said nothing even remotely related to that. I said half the commanders who can bring JLI have infiltration grenades. There are two JLI commanders, one of them has the grenades. Stop trying to be smart.

Also, you didn't even do the irrelevent percentageright. One of seven commanders (you only get to pick one per game) has the JLI/Assault Grenades combo, that's just a flat percentage of commanders, what on earth are you prattling on about. Some sort of nonsense hypothetical question of 'what are the odds of somebody bringing both Scavenge and Overwatch in one loadout?' Even if that WAS a question, people's commanders are not rolled by an RNG system, so you can't just calculate a proability on them. It's a player choice. You would have to do data analysis to get any meaningful conclusion.
23 Feb 2019, 00:21 AM
#70
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Again, factically wrong. Its called conditional probability. You assumed JLI have grenades and that only happens when a player has chosen a JLI AND a assault grenade commander, each being 2/7 of the OKM commander pool.
The chance for OKM to have grenade JLI from a raw pick is (2/7)(2/7)= 8%
That is way too low to consider them having nades...


Before i get a stroke, at most you could say it's a 33% chance to see them. You can actually look at the loadout of people before a match. But because commander selection is not RNG, you can deduce whether or not you would see them depending on your own picks and map.


Ontopic: the problem with JLI is that they are overbloated with abilities/passives. I don't think the RA is the biggest issue.
23 Feb 2019, 00:23 AM
#71
avatar of distrofio

Posts: 2358



Before i get a stroke, at most you could say it's a 33% chance to see them. You can actually look at the loadout of people before a match. But because commander selection is not RNG, you can deduce whether or not you would see them depending on your own picks and map.


Absolutly right. I stand corrected.

I insist to remove heavy cover bonus on JLI or their RA. Maybe that will out JLI in its Supportive place
23 Feb 2019, 00:41 AM
#72
avatar of thedarkarmadillo

Posts: 5279


Yeah like its super overrated too.
A long distance troop rushing in is not suspicious at all. But thats none of my business.

Say, how does one counter long range troops? Do you sit at long range where they Excell or do you try and close?
They can be used from camo and they can be used defensively AS WELL as rushing, which in itself can be effective for the fear of clearing a garrison. They may hop out to avoid the barrage. Tactics 101 here champ.
23 Feb 2019, 01:06 AM
#73
avatar of distrofio

Posts: 2358


Say, how does one counter long range troops? Do you sit at long range where they Excell or do you try and close?
They can be used from camo and they can be used defensively AS WELL as rushing, which in itself can be effective for the fear of clearing a garrison. They may hop out to avoid the barrage. Tactics 101 here champ.


Tactics 102.
If they excel at long range but you cant close the gap. Dont fight.
Smoke can do wonders too.

But hey, im not pushing arguments to the extreme just to prove im right. Who cares anyway
23 Feb 2019, 01:31 AM
#74
avatar of thedarkarmadillo

Posts: 5279



Tactics 102.
If they excel at long range but you cant close the gap. Dont fight.
Smoke can do wonders too.

But hey, im not pushing arguments to the extreme just to prove im right. Who cares anyway

So the JLI win the fight by enabling the enemy to not fight.
Smoke is great but it still puts you in range of their grenades. The grenade assault covers their weakest range.
23 Feb 2019, 19:27 PM
#75
avatar of LoopDloop

Posts: 3053



Tactics 102.
If they excel at long range but you cant close the gap. Dont fight.
Smoke can do wonders too.

But hey, im not pushing arguments to the extreme just to prove im right. Who cares anyway

So just quit as soon as you see jaegers. Got it.

And smoke is great and all but if they're smart they'll just sprint back to better positions.
24 Feb 2019, 08:23 AM
#76
avatar of distrofio

Posts: 2358


So the JLI win the fight by enabling the enemy to not fight.
Smoke is great but it still puts you in range of their grenades. The grenade assault covers their weakest range.



So just quit as soon as you see jaegers. Got it.

And smoke is great and all but if they're smart they'll just sprint back to better positions.



...
But hey, im not pushing arguments to the extreme just to prove im right...


24 Feb 2019, 15:57 PM
#77
avatar of Lago

Posts: 3260

The crit-rifle is like a weaker, longer range flamer. If you think of it like that, JLI are more intuitive to fight.
24 Feb 2019, 17:28 PM
#78
avatar of distrofio

Posts: 2358

Is the crit rifle able to shoot on the move?
Maybe tweaking JLI that they only can snipe a model when out of cover would be better than a anytime sniper crit.
Any change made to JLI should be reflected somehow to pathfinders tho
24 Feb 2019, 18:02 PM
#79
avatar of addvaluejack

Posts: 261

Is the crit rifle able to shoot on the move?
Maybe tweaking JLI that they only can snipe a model when out of cover would be better than a anytime sniper crit.
Any change made to JLI should be reflected somehow to pathfinders tho


Yes, it is able to shoot on the move. But it receive huge accuracy penalty (0.1).
24 Feb 2019, 18:07 PM
#80
avatar of Lago

Posts: 3260

Is the crit rifle able to shoot on the move?
Maybe tweaking JLI that they only can snipe a model when out of cover would be better than a anytime sniper crit.
Any change made to JLI should be reflected somehow to pathfinders tho


The two units have very little in common now.

Almost all small arms are 50% less accurate versus a unit in cover. Heavy cover provides 50% damage reduction on top of that. This makes a squad in heavy cover about four times more durable than it is out of cover.

The damage on the JLI crit rifle is low, but it has 90% accuracy vs cover instead of 50%. It also has chance to instakill models below 75% health. These two bonuses combined heavily mitigate the benefit the enemy gets from cover.

Pathfinders don't have that accuracy bonus and can only crit models below 40% health. They're more of a force multiplier unit: they can do a lot of damage if a Rifleman squad is around to set up the crits for them, but they're pretty weak on their own.
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