Yeah that's gonna be a pain in the ass for some players. And how do you communicate this with refs then, that it's impossible to play, postpone the match? :/
I asked this myself last week, and got this answer:
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Sounds intresting! But people c ould use that after thei got rekt from someone and then blame it on input lag :/
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I guess it is the time for players to record their games when playing in a tourney.
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Sounds intresting! But people c ould use that after thei got rekt from someone and then blame it on input lag :/
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The rule should be that this input lag cannot affect the result of games that have been played already or are being played atm. So you cannot come after the match and say "I had lag last game, the match doesnt count".
So the only thing that can happen is that you report the server lag to the organizers or referees, then they decide about the following games... whether they should be played now or at another time. And only if more than 1 player of the tournament reports the lags... or something like that.
I know it sucks if you have lag in 1 match now and may lose it cuz of that... but only in this way there is no abuse.
NOTE that everything what I have written above is pure speculation or suggesting by me... it is NOT the actual tournament rule.
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Ok so today has been the absolute worst, ever. I constantly had 1-2 seconds lag since yesterday evening, nonstop.
The ingame screen showed that I had 200-900ms delay (the values jumped a lot) to the relic servers, even tho my home internet is like this:
The CoH2 servers are located in New York, right? If I test the connection with a random NY server, I get results along those lines:
Relic why Those results should be perfectly acceptable
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i can´t even connect to the servers right now. Other people with the problem ?
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