We hope you’ve had a great Holiday Season, and that you’ve been enjoying the Commander Revamp Update!
We’ve been assessing player reception, and we’re aiming to release a tuning patch to address a few bugs and overpowered units *Cough* Jaeger Heavy Infantry, *Cough* Super Assault Engineers, amongst other items. We hope to release this patch within the next few weeks.
Now, it’s time for us to start working on the next update for the game! For those of you that don’t know, last year we announced that each faction would receive a brand-new Commander, and that the community would have a say in what those Commanders should be! What’s more, these Commanders will be free for everyone in celebration of the game’s fifth anniversary year!
We are pleased to announce that the submissions process for the New Commander Update is now open!
Process Overview
- Players are invited to submit their proposals (more on that below).
- Submissions will close on January 25th.
- The Community Balance and Mod Team will assess proposals and pick the most promising as a basis to work from.
- The balance team will present the two best proposals per faction for community voting. The wider community will be allowed to vote for their favorite selected commander for each faction.
- The Community Team will discuss, test and iterate on the winning proposals.
- When we feel designs are refined enough, we will release the first mod for wider community testing and feedback.
- Subsequent mods will be released based on said feedback.
- Once we’ve reached Good Spot ™ status, we will start creating the live build for this update.
- We are currently targeting this update for April/ May implementation.
Submission guidelines
- Each player can submit one proposal per faction. Please use the appropriate threads on coh2.org or on relic offical forum. These threads are for submissions only.
- Discussion of submissions should take place in separate threads so that submissions are easy to reference.
- Players must only use units, abilities or assets which already exist in the game, and are fully functional. (The Hetzer is not an option as it is missing animations.)
- Some players have asked about captured equipment. This is a possibility but should be sensible, and thematically / historically appropriate.
- If you have already submitted an idea elsewhere, please repost to the official threads.
Requirements and Rational
Please detail the following in your submissions;
It would be preferred if you could use this template in your proposals
- The name and theme of your proposed Commander.
- The unit and ability roster.
- Any changes you envisage to preexisting units or abilities.
- What new strategies/ options does this Commander add to this faction?
- Any historical basis, or additional context/ rational you wish to provide.
Have fun designing folks!
Here you can find the threads for your submissions:
BRITS
USA
OKW
SOVIETS
WEHRMACHT
If you want to discuss:
DISCUSS