Must-have for CoH 3
Posts: 2272 | Subs: 1
So i suggest for CoH 3 some kind of ingame Encyclopedia. In this all units and core mechanics are explained with stats, pictures, text and videos.
for example: "Sturmpioneer":
-Stats.
-good vs ... because of...
other entries eg. :
How to approach a mg-garrissonned house?
How does deflection work?
What's rear armor?
How does flame damage work?
How exactly does cover work?
everything explained maybe with a short video, the stats and the math behind certain mechanics. So new people can understand the game better and have something to consult and look up if they may lose for example and experienced players can understand the game better. i Think this may draw more people in this game and multiplayer and make them stay. Also not even Relic itself must enhance or update the Encyclopedia. I'm pretty sure a lot of community people would do that happily, even more if they are mentioned in the credits somewhere. Relic would just have to supervise and correct some things
Posts: 57
Turtorial to Cover System and Fire Damage on Fire.
Most are in Turotrials in Game
treiber
Posts: 879
I have been playing since release and I have no idea what the really optimal ranges are for infantry. A few people have made videos but they're hard to find, and I'm sure even fewer people know what the ranges really mean in terms in terms of screen distance. What is short, medium and long? I sort of have a feel for it after years of playing but this knowledge only matters briefly, as most people win infantry rights by outnumbering units, nades to deny cover and/or focus fire, not with using ranges properly.
Generally noobs just need to know most Axis units are better at range without SMG upgrades. Allied noobs just need to learn to be patient for their units coming out of base to catch up so they can blob to outnumber vulnerable units and maybe flank an Axis unit in cover.
Posts: 57
Yeah, that's the point that guy made in that video about COH2 that's in trending. There is really no way to understand this stuff currently.
I have been playing since release and I have no idea what the really optimal ranges are for infantry. A few people have made videos but they're hard to find, and I'm sure even fewer people know what the ranges really mean in terms in terms of screen distance. What is short, medium and long? I sort of have a feel for it after years of playing but this knowledge only matters briefly, as most people win infantry rights by outnumbering units, nades to deny cover and/or focus fire, not with using ranges properly.
Generally noobs just need to know most Axis units are better at range without SMG upgrades. Allied noobs just need to learn to be patient for their units coming out of base to catch up so they can blob to outnumber vulnerable units and maybe flank an Axis unit in cover.
From your description i have an imagination of Starcraft´s stats in my mind, where you can exactly see in numbers what is what, but how does it works for you to know, that green cover is protecting you because of reducing of accuracy or just green cover is better than yellow cover?
Posts: 879
Posts: 57
That would be pretty cool, but its like DonnieChan means: You know intuitiv that M1 garant isnt for close range like MP40/44.
Then, how does would it improve your play to know thats MP44 is for Mid-Range (25m) in numbers?
treiber
Posts: 1044 | Subs: 1
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Armor, Pen, Accuracy, etc...
Posts: 2272 | Subs: 1
I have done my best to cover those gaps in information with the starter series.
Yes i know and you made a awesome job doing so. exactly like this i imagine it ingame. and i think information like this should be found ingame, easily and logically accessible. also in a complete version. of course you are alone a can only cover a small fraction of the games mechanics
Posts: 563
Posts: 626 | Subs: 1
Yes i know and you made a awesome job doing so. exactly like this i imagine it ingame. and i think information like this should be found ingame, easily and logically accessible. also in a complete version. of course you are alone a can only cover a small fraction of the games mechanics
Exactly, those information should be in game. Dunno why Relic never did that for so many years. It doesn't sound complicated. 1 simple link to coh2.org veterancy guide would be fine. And not only that vet1 gives you increase accuracy (which is okey but for caual players) but also exact stats of all vet improvements and basic stats of all unit and abilities. Tutorial should be way diffrent, more friendly to new players who never played in coh series.
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