How about locking volks stg44s for T3 or T4
Posts: 130
Maybe doing so can slightl
ly nerf Okw's early game surpermancy. It can also make T3 more attractive and add variety to Okw early game build.
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Locking it behind Tier 3 is way too late and to not sound harsh, but an incredibly bad idea.
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Okw now surpasses any other faction in early game. Volks with stgs is op for its cost.
Maybe he doesn't play Soviets often?
Looks at playercard.
Ah yes.
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Posts: 130
I think Volks StG when it comes now is fine. Riflemen trump Volks at close range at min 0, and Penals scale well vs Volks as well. Although I have little experience with USF, T1 Soviets is the way to go vs OKW.
Penals have been nerfed, coming late and costy. I don't find it that hard to deal with penals when I
keep 1 more volks aganist them. And I actually play a T3 build now.(would call in command panther instead of building T4 for tanks when in disadvantage)
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Soviet T1 should have no problem vs Volks at all if you play it right. Penals trump pre-HQ Volks even harder than Riflemen. Sniper can make those engagements even easier, as there is no risk of counter-snipe and Kubel dive is very easily forced off by any supporting arms/M3. M3 Clowncar to force early Raketen would mean 1 less Volks. Finally, Guards to soft counter Luchs/Puma which are most likely to dive for sniper.
Alternatively, Cons + PPsH is good, but only after PPsH upgrade.
Posts: 130
Volks deserve some nerfs but this isn't gonna do anything at the stage they are actually too stronk.
Maybe so, actually I do not find it necessay to upgrade stgs to get an advantage(dating back to years before they do not have stgs). Volks are bascally too cheap for their performance. But I don't think increse the cost is a better solution as it's a characteristic feather.(If all infs perform the same and cost the same it would be no balance problem but makes the game boring)
Posts: 130
Double Engie -> Sniper OR Penal -> M3 OR Penal -> Penal -> Guards
Soviet T1 should have no problem vs Volks at all if you play it right. Penals trump pre-HQ Volks even harder than Riflemen. Sniper can make those engagements even easier, as there is no risk of counter-snipe and Kubel dive is very easily forced off by any supporting arms/M3. M3 Clowncar to force early Raketen would mean 1 less Volks. Finally, Guards to soft counter Luchs/Puma which are most likely to dive for sniper.
Alternatively, Cons + PPsH is good, but only after PPsH upgrade.
I don't think stgs would make a big difference to counter this strategy anyway. it's better for okw to go for 4 volks(maybe 1 kubel when counter sniper)+1 rakten(in fact it's not that necessary as SPs could upgrade panzerscherck without T2 or T3 for 70mu) before acquiring T2 or T3
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Pretty sure Volks STGs already require T2/3.
Nah, man. Now you only get it if you go t3, because fuck t2 in particular
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=]
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(replay, please)
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Speaking of upgrades can Osttruppen have MP40 package? It would be nice touch.
Its called Assault Grenadiers.
Osttrupen are useless outside of cover and guess how smg squads need to engage?
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