Opel Blitz- why?
Posts: 15
"... four other pieces of equipment that most senior officers came to regard as among the most vital to our success in Africa and Europe were the bulldozer, the jeep, the 2--ton truck, and the C-47 airplane. Curiously, none of these is designed for combat." ~Eisenhower
British had one Patrick Blackett. Check out his biography. Pretty cool dude
Germans... didn't achieve mass production of penicillin, which proved costly-- and were much less equipped to bring blood transfusions to the front lines, which is actually somewhat reflected in the meta!
Posts: 15
Posts: 2742
This is really only represented by Lend Lease Tactics as a Soviet Commander, giving them access to some American made units.
I don't think there's going to be a whole lot of literature stating that Axis lost 'in spite of their mastery of supply chain dynamics'. But I do think you'll find plenty of resources that acknowledge that Axis supply chains were stretched beyond their limits. If the axis powers had diverted the amount of resources and manpower that would've been required to fully acquire, transport, and utilize the resources it needed to field, train, and maintain its military... it wouldn't have had enough resources to field, train, or maintain it's military.
This is the dilemma Germany, more than any Axis power, was grappling with throughout the war.
(Note, again, that this is not the best forum for historical discussions or the game's historicity. This is more of an arcade game than a simulator and it'd be wise to approach everything in the game as such.)
Posts: 1605 | Subs: 1
It's a supply cache on wheels. It serves the same function, but you can move it around.
That's pretty much it. A fun thing in one commander.
You're missing its main function - it keeps territory connected if it is cut off (but not decapped).
Posts: 3260
Posts: 1002 | Subs: 2
You're missing its main function - it keeps territory connected if it is cut off (but not decapped).
So then its main function puts it in the worst case scenario? If the opel blitz is in a territory thats cut off, it WILL die.
Posts: 1605 | Subs: 1
So then its main function puts it in the worst case scenario? If the opel blitz is in a territory thats cut off, it WILL die.
Only sometimes. There are maps that allow quite safe positions for your truck.
Here's a quick schematic example for "(6-8) La Gleize" map
Yellow lines - sector borders
Green areas - forests
With this placement you can concentrate on defending VP and Fuel and forget about your cutoff.
Posts: 1392
Posts: 3166 | Subs: 6
(1) The Opel Blitz acts as an HQ in the sense that it's mere presence in a sector makes this sector (and all adjoining sectors) 'connected', even when it is cut off from the main base. Truck does not need to be set up for this.
(2) Setting up grenerates 2x resources for the sector it is in, regardless of the sector being cut-off or not (due to mechanic described in (1)).
(3) Setting up does not prevent territory from being captured.
So ElSlayer's example is right: to get the fuel income there is no need to be in control of the cutoff because the Opel Blitz truck will make the fuel sector be in supply regardless.
I didn't know the mere presence of the vehicle made territories be 'connected'. Given this I am surprised the Opel Blitz isn't used more in maps with ferocious cutoffs (such as Crossroads or Faymonville Approach) as a simple 200MP investment would render any attempt at a cutoff useless. Doesn't anybody know about this ability? Is it a bug?
Posts: 3602 | Subs: 1
I didn't know the mere presence of the vehicle made territories be 'connected'. Given this I am surprised the Opel Blitz isn't used more in maps with ferocious cutoffs (such as Crossroads or Faymonville Approach) as a simple 200MP investment would render any attempt at a cutoff useless. Doesn't anybody know about this ability? Is it a bug?
The commander is mew on 1vs1, there is a tiger but that's most of it.
Posts: 284 | Subs: 1
The commander is mew on 1vs1, there is a tiger but that's most of it.
And this doctrine have a lot of munition drain abilities too LUL.
Posts: 3166 | Subs: 6
The commander is mew on 1vs1, there is a tiger but that's most of it.
New 250HT might make it more attractive. Still, I would wager that being able to totally disregard your cutoff and focus solely on pushing the flanks instead outweighs the mediocre abilities. Especially if you can hide the truck and fool your opponent.
Posts: 3602 | Subs: 1
New 250HT might make it more attractive. Still, I would wager that being able to totally disregard your cutoff and focus solely on pushing the flanks instead outweighs the mediocre abilities. Especially if you can hide the truck and fool your opponent.
I'm sorry but do you play 1vs1? frontline isn't static at all on 1vs1, cutting off means also decaping soon enough any other points. There is the concept of side capping meaning while your fight somewhere you have other squad capping at the other side of the map, and not necessarily the cutoff and your truck isn´t going to change that.
Cutoff is just an entry point on 1vs1 because it provides 0 Manpower and reduce 0 popcap points to your opponent. Once the cutoff is capped the objective is to cap your opponent fuel and munition thus rending your strategy of hiding a truck ineffective.
Posts: 13496 | Subs: 1
...Especially if you can hide the truck and fool your opponent.
It is very easy to find the location of a setup Opel truck even if it is in the FOW
Posts: 3166 | Subs: 6
I'm sorry but do you play 1vs1? frontline isn't static at all on 1vs1, cutting off means also decaping soon enough any other points. There is the concept of side capping meaning while your fight somewhere you have other squad capping at the other side of the map, and not necessarily the cutoff and your truck isn´t going to change that.
The power of a cutoff lies in the fact that the defender has to 'waste' units to defend it or retake it, and arguably at somewhat of a 2:1 ratio even, leaving other areas on the flanks open for attack. If the cutoff can be ignored, it would make concentrating the defenses on the flanks a lot easier.
It is very easy to find the location of a setup Opel truck even if it is in the FOW
My point was that the truck doesn't need to be set up in order for it to 'connect' cut-off territory. For maps like Faymonville Approach south side this could mean the truck can be used to drive into the south muni point to keep the entire west territory connected even if the middle cutoff is taken by the enemy and just back it up into the base whenever it's threatened.
But perhaps it's better on paper than it is in reality.
Posts: 3602 | Subs: 1
Posts: 3166 | Subs: 6
Check out this casus:
https://youtu.be/fACbuGma1e8?t=3h25m22s
Let's say at that point Luvnest would have an Opel Blitz posted (not even set-up) at the southwest munitions point. He would've had the income during the entire 4 minutes fight over the center cut-off, as opposed to having 0 income as he did now.
Posts: 8154 | Subs: 2
You might eventually get flanked through the center yes, but concentrated defenses will hold out longer than spread out defenses would. And the truck would ensure that for a petty investment you get to keep most of your resource income while duking it out on the flanks, unlike normal cut-off situations where you still defend the resource points on the flanks with whatever is left while not getting any actual resource gains while you're doing it.
Check out this casus:
https://youtu.be/fACbuGma1e8?t=3h25m22s
Let's say at that point Luvnest would have an Opel Blitz posted (not even set-up) at the southwest munitions point. He would've had the income during the entire 4 minutes fight over the center cut-off, as opposed to having 0 income as he did now.
You need to pick that commander. You actually need to spend manpower on that thing.
How many caches do you see been built on 1v1? How many of those early on? Cost opportunity is a thing.
Posts: 3602 | Subs: 1
You might eventually get flanked through the center yes, but concentrated defenses will hold out longer than spread out defenses would. And the truck would ensure that for a petty investment you get to keep most of your resource income while duking it out on the flanks, unlike normal cut-off situations where you still defend the resource points on the flanks with whatever is left while not getting any actual resource gains while you're doing it.
Check out this casus:
https://youtu.be/fACbuGma1e8?t=3h25m22s
Let's say at that point Luvnest would have an Opel Blitz posted (not even set-up) at the southwest munitions point. He would've had the income during the entire 4 minutes fight over the center cut-off, as opposed to having 0 income as he did now.
Let's say Lunvest would have his HMG covering from the center and not lost at the far left VP, he would have keep his cutoff.
I don't know what you want to prove here on 1vs1. The frontline on 1vs1 is always moving, you get always your fuel decapped and you always do the same to your opponent. The truck is valuable to increase your income for sure, anything else is a waste of money, time and micro since soon or later your fuel point Will be decap.
Livestreams
811 | |||||
22 | |||||
4 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.599215.736+14
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
37 posts in the last month
Welcome our newest member, Modarov
Most online: 2043 users on 29 Oct 2023, 01:04 AM