Soviet Mortar Flare
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Anyone else think this thing has way too long of a illumination duration? Seems much longer than OKW flares or Recon planes, is free. It's basically a map hack...far better than the OKW IR HT.
Would you have preferred the old vet 1 ability "Precision Barrage"? Pinpointed a shell exactly where you pointed it. Wiped basically whatever stood still without warning.
The "inferior" OKW IR HT requires 0 micro in comparison. It scans constantly in a wide arc without any ability use or muni cost. Soviet flare is short range, specific area, ability micro, and muni (40) cost. It's a very good recon ability, but it is certainly not "far better" or "free".
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Defenitly not free, not a maphack, and not better then any other scout or vsion ability out there.
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Anyone else think this thing has way too long of a illumination duration? Seems much longer than OKW flares or Recon planes, is free. It's basically a map hack...far better than the OKW IR HT.
Since WFA beta, OKW IR HT has an ACTUALLY maphack incorporated. Anyone who doesn't spam Volks and checks the minimap knows what i'm talking about.
PD: soon to be fixed. Soon™
Posts: 3032 | Subs: 3
Would you have preferred the old vet 1 ability "Precision Barrage"? Pinpointed a shell exactly where you pointed it. Wiped basically whatever stood still without warning.
God I miss precision strike on 203mm B4 howitzer. It was so funny and hilarious to make people ragequit after you sniped a Panther + 5 pioneer squads in the fog of war
Posts: 17914 | Subs: 8
God I miss precision strike on 203mm B4 howitzer. It was so funny and hilarious to make people ragequit after you sniped a Panther + 5 pioneer squads in the fog of war
Yeah, however a day prior to removal of that ability was the last time we have seen it actually hit something we aimed at.
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Posts: 5279
God I miss precision strike on 203mm B4 howitzer. It was so funny and hilarious to make people ragequit after you sniped a Panther + 5 pioneer squads in the fog of war
Meh. If it had an audio warning when it fired it would have been fine. 90mu and requiring vet as well as the knowledge of the enemies strong points...
If you sniped an enemy tank its because they let you do it OR you managed to lead where it would be 20 seconds in advance (hell, longer even if you had to turn the gun)
Posts: 1096
God I miss precision strike on 203mm B4 howitzer. It was so funny and hilarious to make people ragequit after you sniped a Panther + 5 pioneer squads in the fog of war
"This should be a good spot to cluster my three damaged panthers while I repair them"
*Bass boosted Soviet national anthem plays through the fog of war*
Posts: 2243
it could fire far away the aim area with an inacurate rocket...like it was in real.
i dont know why not----its programmed for that when u look howthis unit works.
and dont come...it would be op to have a mobile arty...2 faction have mobile arty! while axis arty are only static placements which die after the first barrage...
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I´ve noticed that the flares provide sight despite being already disappeared visually.
Animation issue only.
Its supposed to give sight for what? 60 seconds? Or was it 30? Or was it 30 for tripwire...
Posts: 2066
Posts: 264
If anything is OP it's the OKW flares that basically ruin team games. You can't shoot them down, that damn thing should be replaced by a loiter because what the fuck RELIC.
Posts: 955
Soviet flares OP, next we'll be reading how trip mines are OP too!HAH!!!
If anything is OP it's the OKW flares that basically ruin team games. You can't shoot them down, that damn thing should be replaced by a loiter because what the fuck RELIC.
Loiter would ruin assymetry
A lot more sensible nerf would be requiring sight
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