What if the Allied factions actually had good MGs?
Posts: 888
Posts: 5279
the vickers deals a bit too much damage which makes its suppression wonky, but it has cool vet
and the maxims only redeeming factor (6 man crew) main purpose is to give the enemy a longer laugh after they walked up through fire, tossed a flame nade and watched the deathloop begin before melting it down because 5 fuel is worth far far far more than picking it up and using it themselves
Posts: 1276
We've asked these things for so long, I don't rly think things will change anytime soon. It starts at the design conception of the factions and those units are built around those ideas. To simply change stuff like that really means you have to sorta start from scratch in a way. Mines and flamethrowers are surly a thing easy to add somewhere but like other things like indirect fire options and new units just aren't a thing.
Also maxim bug still is a thing that should be address or acknowledged by a balance pass as its simply impossible to retreat or rotate in a rapid manner.
Posts: 4183 | Subs: 4
What if...... all factions had basic tools such as flamethrowers, indirect arty, and proper mines built into their tech.
We've asked these things for so long, I don't rly think things will change anytime soon. It starts at the design conception of the factions and those units are built around those ideas. To simply change stuff like that really means you have to sorta start from scratch in a way. Mines and flamethrowers are surly a thing easy to add somewhere but like other things like indirect fire options and new units just aren't a thing.
+1
I did, with shitty hamstrung factions. I seriously don't understand how OKW and OST main players don't get bored with how easy it is to win as those guys.
Tbh I'd like to see what you're playing against in a replay. There are definatly some no brainer decisions as all factions, but if your opponet is using meta while you're going nonmeta I can understand why it feels like you're exerting more effort and getting less results.
Posts: 54
it is absolutly pointless to think about, if you dont like coh2, quit
Posts: 888
if you give every faction every tool you have to nerf everything else what does a faction unique, just copy&paste ostheer 4 times and call them okw, usf, ukf, sov
it is absolutly pointless to think about, if you dont like coh2, quit
I do like it but I liked it a lot better before they nerfed my Brits into the ground. I'm shocked they haven't beaten USF's AA HT and Jackson with the nerf hammer too.
Posts: 54
I do like it but I liked it a lot better before they nerfed my Brits into the ground. I'm shocked they haven't beaten USF's AA HT and Jackson with the nerf hammer too.
we have a community team they working on every balance patches, among them are players who know a lot more about this game than you and I do
this game has a long history with many highs and lows, use your energy to always get a bit better, i also lose against each faction, but first of all because i make mistakes, not because the other faction is extremly better
please upload a replay, i want to see how you play
Posts: 573
And dont bring up MG34, that thing is last minute decision from lelic that made OKW into a faction with no weakness or drawbacks at all
Posts: 3260
And dont bring up MG34, that thing is last minute decision from lelic that made OKW into a faction with no weakness or drawbacks at all
OKW and USF weren't ever designed to lack small-arms suppression.
USF's Captain Tier suppression used to be the Pack Howitzer, OKW's used to be the LeiG and the old Kubel.
After OKW was reworked it was tested with the Flak HT as its only suppression tool and it was a disaster. Hence the MG34 became nondoctrinal.
Posts: 573
Posts: 3260
Yeah and as result OKW lacks any weakneses other factions have.
Such as? SOV and OST also have a full suite of tools. USF has most of them even if they are behind a painful tech fork. Only UKF is flat out missing stuff.
Posts: 573
Sov has inferior non-doc roster and requires doctrines to function
USF is forced into bad choices in teching
UKF is UKF
Posts: 1273
UKF has been shot dead, and its surviving players shot again
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