Since the Thompsons got moved to an upgrade do the Cav Rifles start with 5 grease guns? Or 3 Grease guns and 2 Grands/Carbines?
5 Grease guns. They are the ones used by Assault Engineers.
Posts: 1304 | Subs: 13
Since the Thompsons got moved to an upgrade do the Cav Rifles start with 5 grease guns? Or 3 Grease guns and 2 Grands/Carbines?
Posts: 13496 | Subs: 1
I had an idea for the M10 in another thread, but I never did post it here in the feedback one.
Maybe they could take away the HVAP shells, but give it the same penetration values as the Easy Eight, move 'Flanking Speed' to Vet 1, and add a penetration bonus of 30% at Vet 3.
Current M10 weapon pen (140/160/180)
Current EZ8 weapon pen (155/165/200)
Then it could more consistently engage mediums from the get go without needing to spend muni, but without the HVAP would require greater numbers to take on heavies (which is/should be the Jackson's role), though if you've got one to vet 3 it'll be worth keeping alive as well with the increased penetration (202/215/260)
That cloak ability from CoH mentioned above would also be very useful in helping the M10 stay relevant for ambushes too.
Posts: 3145 | Subs: 2
The unit is a Flanker and should be used similarly to Puma to engage enemy vehicles from the side or the rear. I has enough penetration to do that.
Actually the unit was very cost efficient until 2 changes too place:
1) it required tech
2) M-36 was buffed and now it has to compete with the M-36.
So my suggestions would be to simply make it a call-in and build-able from major for a discount.
Since the unit is specialized it should not create many issues as a call-in as long as it in an commander that does not have AI call-in vehicles available to him so that he can completely skip major with not drawbacks.
In other word simply mode the unit to mechanized, it suit the commander thematically and enhance the commanders specialization of using lighter vehicles for a strong early mid game.
Posts: 3166 | Subs: 6
Posts: 3145 | Subs: 2
I like the idea for an entrenched PaK 43 as part of the specialized Defensive commander, so it can survive the occasional artillery barrage or off-map unlike its unprotected sibling. However I think this emplacement version should then lose the ability to shoot through sightblockers and garrissons for balance reasons. Players would have to choose between survivability and firepower.
Posts: 13496 | Subs: 1
And what are you going to replace the M10 in Armor Company then? I can quote you saying several times here that the commander shouldn't have both an AI and AT call in units.
...
Posts: 3145 | Subs: 2
There many solution for armor company. For instance since Dozer is now so powerful (OP in my opinion especially thru reserved armor) one could make Dozer also require Major instead of being a call-in. Then M-10 could stay at armor.
Or one could move the 76mm Sherman to armor. 76mm Sherman would then need to be redesigned, for instance one could model it after Ez8 but trade some of the AT of the Ez8 (penetration) for AI or clone the 75mm and replace HE round ability with AP rounds ability.
One could even completely remove the idea of call-in and simply add an ability that would allow Sherman to upgrade for increased HP. (for instance sandbag...)
Thematically the commander should have something that promotes the use of armor and/or that makes its armor better than stock.
Posts: 1660
We've been talking on the M10. Some ideas are:
-Cheaper in fuel (Might not happen with self-sight)
-Self-sighting (50 sight)
-Flanking speed to vet 0
We are also likely removing HE shot.
Elite Crews we also think might just be an auto passive so you get those faster repair speeds, increased vet gain, and the tommy guns off the bat.
Posts: 1323 | Subs: 1
We've been talking on the M10. Some ideas are:
-Cheaper in fuel (Might not happen with self-sight)
-Self-sighting (50 sight)
-Flanking speed to vet 0
We are also likely removing HE shot.
Elite Crews we also think might just be an auto passive so you get those faster repair speeds, increased vet gain, and the tommy guns off the bat.
Posts: 3053
Posts: 573
Posts: 3166 | Subs: 6
OKW
ELITE ARMOUR
Stumtiger
-AOE distance to 1/3.75/8 from 0.25/1.5/8.
-Suppression recovery time from 3 to 8; this increases the delay before infantry near a detonating Sturmtiger rocket can begin suppression recovery.
-Sturmtiger ambient building damage adjusted; should automatically destroy most ambient structures in one hit.
Posts: 2742
Believe it or not but the Actual M10 is good enough to keep medium from pushing. I have been using it for a while, People complain about Scott backed by Jackson. But Scott backed by M10 also works great for 50 fuel less (and you get your second scott faster.) You can also get 1xM10 and 1xJackson and use them effectively.
Imo in the doctrine, the M10 isn't in a bad spot, it was the Bulldozer, Elite crew and AE that hurt a lot. Bulldozer seems to be good now but Elite crew is still bad.
Posts: 3602 | Subs: 1
Hey I totally agree with you on that. This is why my main push is just reducing the cost more than adjusting its performance. It really is a good tank, and IMO should either be a stock unit or at least in more doctrines.
As a major tier unit, it is a great option for responding to heavy T3 Ostheer play or an OKW player with heavy mech truck builds and/or P4 spam. However, anything the M10 can do the Jackson can do better EXCEPT be built in numbers/be expendable. I think as it stands, a 90 fuel tank isn't expendable for a USF player that's unlocked major.
I agree that Armor company has issues greater than Elite Crews and Bulldozer Sherman. I think the notion that they're looking at making Elite Crews a passive is worthwhile though.
Posts: 2742
I'm pretty sure nobody who want to change the current M10 actually tested it extensively as I did. The argument Whatever the M10 can do the M36 can do better is stupid, M26 cost 50 fuel more hopefully it performs better. But 50 fuel is a thing sometime you can't afford and the M10 does the job just perfectly vs Pz4. Two M10 cost 100 fuel less than two Jacksons, I mean you can have 3 M10 for 2 Jacksons fuel wise...
EXCEPT be built in numbers/be expendable.
Posts: 3166 | Subs: 6
Posts: 3602 | Subs: 1
Man did you even read what I wrote?
You're explaining to me the exact reason M36 Jacksons cannot be built in numbers or be considered expendable.
Posts: 1323 | Subs: 1
Jacksons should be high pen low ROF.
M10s should be low(er) pen high ROF.
This would make the Jackson the choice against Panthers, heavies and TDs while the M10 would be better suited against mediums. Gives them distinct roles.
Posts: 2742
Oh sorry, didn't say it but yes 100% agreeing with you
Posts: 422 | Subs: 2
14 | |||||
2 | |||||
214 | |||||
10 | |||||
8 | |||||
3 | |||||
2 | |||||
2 | |||||
1 | |||||
1 |