What differs the Wehr compared to, for example, USA now?
They play completly different, have different tech, vastly differend units, strengths, weaknesses...Completly different factions.
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What differs the Wehr compared to, for example, USA now?
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Hi Guys, sorry for incorrect English. Its however not my first language.
"Try the LeFH" -> Its nice, but for late game, also depended on doctrine.
"You cant balance the game only with buffs. Some things must also get nerfed." ->
In some point i agree with you, but saying things like "impossible" stops people from creative thinking. In the case of this game, nerfing, is a way to commen tool to balance. Its getting used too easy till a point its getting too radical. Imo even game breaking.
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Of course, the point is though that after enough nerfs, units take ages to combat each other and don't feel powerful enough thus killing the immersion. You can argue that infantry and tanks fighting for a minute or so before conclusion give more time for micro and I would agree with that. But on the other hand, in initial design these units were aimed to be powerful beasts that would require tactical thinking before the fight to overcome. Take the old SU-85 for example. You either had to flank or build even bigger TD to counter it. Was it ballanced? In some way, but most people would say it wasn't. Was it fun and full of immersion? Yes it was. So what should have happened was to change the unit in a way that it was more ballanced without loosing its immersion, but what actually happened was nerfing the unit and then nerfing all its counters becouse everything seemed to be OP after such change. So what in fact happened, is not ballancing but taming these beasts so that they are weaker and nobody can say they are OP. Which is what makes game more and more boring in time.
There are in fact two sides of this argument. One is top of competitive community who were once interested in an immersive game but then decided to play it more seriously and the immersive features began to irritate them. On the other side are casual players who play the game for immersion only and get irritated every time some of it is taken away from them. I think I am somewhere in between as I mostly play automatch games, not to see my rank in top 10 but rather to find equal opponents, thus I think I can understand both sides and both competitive and immersive features of the game are important for me.
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Since you only play PvE, I would echo tightrope and zombifrancis and say just mod the game or find mods that you like. Balance is never really going to conform to PvE because that's not what the vast majority of players feel is necessary.
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They play completly different, have different tech, vastly differend units, strengths, weaknesses...Completly different factions.
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Hi Draculdracul,
i get what you are saying but that is impossible.
You cant balance the game only with buffs. Some things must also get nerfed.
P.S. nerf is the correct word and not nerv
They play completly different, have different tech, vastly differend units, strengths, weaknesses...Completly different factions.
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Hi all, thank you all for you're positive contribution to this post.
........ I hope i can make a small contribution to you're case. But to be honest, i think my post will not have any effect on people who are stuck in their micro world and not able to see the bigger picture.
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