Login

russian armor

Medic bunker placement in base?

29 Jul 2018, 16:13 PM
#1
avatar of Kanjejou

Posts: 54

I keep seeing medic bunker being placed behind the hq or ont he border of the starting area.

What is the best medic bunker placement to not have the medic run all over the place?
29 Jul 2018, 17:04 PM
#2
avatar of RollingStone

Posts: 173

They can heal even on the run, so there is no much point in it. However, you still can slap that bunker with healing radius just half feet away from stopping point for retreating squads. So, my advice - look, where will your unit stops after retreat(i usually forced to retreat at least once before i got enough munis) and then get that bunker close to that point, but not too close to prevent clumping.

Or, if you playing with friends, you can put that healing station between bases, to maximize its utility and for your teammate to save some munitions for fausts or grens upgrades.
29 Jul 2018, 17:08 PM
#3
avatar of Kanjejou

Posts: 54

are you sure because i often see the medic going to the retreating troop then react to the fact the troop reached hq then begin to heal them...

thus they lose a few seconds everytime they come to heal if commonly near hq.

except if you meant that evcen when their is no healing icon the healing still happen?
29 Jul 2018, 20:57 PM
#4
avatar of ferwiner
Donator 11

Posts: 2885

The best place to build medic bunker is behind your HQ. First becouse then your medics dont run into the direction of retreating squads just to go back a few seconds later, second becouse it is harder to destroy if somebody rushes your base.
29 Jul 2018, 21:47 PM
#5
avatar of Kanjejou

Posts: 54

30 Jul 2018, 21:32 PM
#6
avatar of Kanjejou

Posts: 54

shoudlnt it be pinned to help ost players?
31 Jul 2018, 01:48 AM
#7
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

You don’t have to put your medic bunker behind your HQ building anymore. That was originally done because medics originally chased retreating squads which they would then move away from and then back to wounded models. Placing it behind the HQ lowered the radius of the medics in front of the building, making it end relatively close to where the squads would stop retreating.

Now the medics no longer chase retreating squads so it can basically go where you like. Although I’m unsure about how the actual building effecting retreating squads getting stuck on it, it probably doesn’t effect it enough to truely make a difference.
1 Aug 2018, 00:36 AM
#8
avatar of Kanjejou

Posts: 54

ok... if i play with and OKW does my bunker can heal its troop if i put one near its truck?
1 Aug 2018, 03:22 AM
#9
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Yes, Medic Bunkers will heal all friendly and allied infantry. You can walk your troops over to your OKW friend's Battlegruppe HQ and the medic there will heal your troops as well.
1 Aug 2018, 04:08 AM
#10
avatar of Kanjejou

Posts: 54

then my medic bunker placement was off... its didnt heal its troops the "healing radius" seem rather small.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

944 users are online: 944 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM