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russian armor

anything about ganja USF?

17 Jul 2018, 15:23 PM
#1
avatar of ruzara

Posts: 26

it appear what make the USF blob strong is not Barifleman or echelonszooks
but it was the smoke....
putting smoke in Rear echelons was a mistake
(yes i know the history of why USF have smoke in their intial unit because they cannot fight garrison UNTIL usf have tier 0 mortar)

well i want to post it in coh 2 balance about just let the officer carry smoke but yeah it will invaded by alliedfanboi so...

let get to the bussiness

so how do you counter this ? i play OKW so here my tries and so far this is not great..
mgs doesnt work because it will be smoked and it will be overwhelm to death by 2-3 rifleman
flak halftrack same thing BUT ATgrenaded to death by riflemans
flammenhetzer already too late the USF have jacksons and almost all the echelons have zooks to kill it
ok try to cut off point in early game and mid game to stall their resource NOPE cant do.. somehow he still can have all their rifleman BARS
let bleed them dry i try to kill 3-2 squad member and when a squad retreat i didnt chase them
and you guest it right not enough even they can vetted and even more deadly..

any thing to counter it and primary how to counter a smoke my flank always lit up like it was a weed party whenever usf attack..
17 Jul 2018, 15:26 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

flak track or luchs. Volks don't cut it 1v1 vs rifles so you need to either outnumber him in engagements or get a light through midgame. MG34s are ok but won't force retreats alone because of lack of damage. Your lights shouldn't be inrange of AT grenades.
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